Enemy in Sight is a fast-paced and chaotic card wargame, perfect for those seeking direct interaction and no-nonsense fun. The 'walking disasters' mechanic ensures no one gets bored, keeping the tension high until the very last ship. It's a classic 'take that' experience that shines with larger groups, ideal for those who enjoy seeing chaos unfold on the high seas.
thumb_up
Highlights
check_circle
Walking disaster mechanic is hilarious
check_circle
Constant player interaction
check_circle
Fast and dynamic gameplay
check_circle
Great for large groups
warning_amber
Keep in mind
report_problem
Quite dependent on luck
report_problem
Can be frustrating for some
report_problem
Very aggressive interaction
upload_file
Rules manual not indexed yetUpload the PDF rulebook to ask questions about this game with AI.
info
About the game
What you do in a play session
If you enjoy a solid classic naval combat game and aren't afraid of seeing your ships sink to the bottom of the ocean, Enemy in Sight is a real find. Originally known as Cutthroats and Cannons, this card game offers a fast-paced wargame experience where luck and strategy must walk hand in hand. At the start of the game, each player takes command of a fleet of six ships and draws a hand of six cards. The core of the game is management: as your ships are destroyed, your hand size diminishes, meaning your ability to react drops dramatically as the battle heats up. It is a pure survival mechanic that forces you to think carefully before spending any resources. What really shines here are the 'walking disasters.' These red cards are actual problems that circulate around the table, passing from player to player until someone finally manages to resolve them. This creates constant tension, as you never know when someone else's problem will end up in your hand. It is a classic 'take that' game where interaction is high and the atmosphere of piracy and naval warfare is always present. Supporting up to 8 players, it works very well as a group game for those who want something less dense than a traditional board wargame, but that still keeps the historical flavor of the Age of Reason. If you like games where a table turn is possible and the banter flows freely, this title delivers exactly what it promises: a chaotic and fun naval brawl. Don't expect an ultra-complex simulator, but rather an agile experience where hand management is the key to not being the first to sink. It's one of those games that, despite its age, still manages to hook people with its simplicity and the mischief you can cause to your friends during your turn.
photo_library
Gallery
Box and component photos
11 photos · from the community
01 / 11
Tap any photo to open fullscreen. Photos submitted by the community or publisher.