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Game Objective
The objective of Entre Linhas Superinteressante is to work as a team to fill the table with as many Clue Cards as possible. Each player must think of a word that represents the intersection of two specific keywords. If the other players guess the two keywords correctly, the card is placed on the table. Otherwise, the card is discarded. The game ends when time runs out or when there are no more cards to play.
Setup
To begin, follow the steps below:
- Choose the table size: Classic (4 x 4), Express (3 x 3), or Expert (5 x 5).
- Arrange the Axis Cards in order, forming a column with letters and a row with numbers.
- Shuffle the Keyword Cards and position them so that only one word is visible in front of each Axis Card.
- Gather the Clue Cards corresponding to the table size and shuffle them, forming a pile with the coordinates face down.
- Decide if the game will have a time limit (5 minutes for Express, 10 minutes for Expert).
Game Flow
The game begins when everyone is ready and the timer is started (if being used). Each player draws a Clue Card from the pile without revealing it to others. The player must think of a word that combines the two keywords indicated on the card. They then announce the clue out loud to the group, who must guess the correct coordinates of the card.
Actions and How to Play
During the game, players perform the following actions:
- Give a Clue: The player chooses a word that represents the intersection of the two keywords on their Clue Card and announces it to the group.
- Guess the Coordinates: The group discusses and tries to guess the correct coordinates of the card. Only one player can announce the final guess.
- Place or Discard the Card: If the group guesses correctly, the card is placed on the table with the coordinates face up. If they guess wrong, the card is discarded.
- Draw a New Card: The player who gave the clue draws a new Clue Card from the pile.
The game continues until time runs out or there are no more cards in the pile and in the players' hands.
End of Game and Scoring
The game ends when:
- Time runs out, OR
- There are no more Clue Cards in the pile and players have no cards in hand.
To calculate the score, count the number of Clue Cards correctly placed on the table and consult the scoring table:
- Express: <4 (Failure), 4-5 (Average), 6-7 (Good), 8+ (Spectacular).
- Classic: <8 (Failure), 8-11 (Average), 12-14 (Good), 15+ (Spectacular).
- Expert: <12 (Failure), 12-16 (Average), 17-22 (Good), 23+ (Spectacular).
Tips to Win
Here are some tips to improve your performance:
- Choose Creative Clues: Try to think of words that are clear but not obvious to avoid confusion.
- Communicate Well: Discuss possible associations with the group, but avoid giving direct information about your cards.
- Stay Focused: If playing with a time limit, prioritize quick and efficient decisions to maximize the number of cards placed.
Consult the manual for details on this section.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Entre Linhas: Superinteressante?
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How does Entre Linhas: Superinteressante end, and how do you score?
What are some tips for winning Entre Linhas: Superinteressante?
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