Cover of the game Express

Express

Darwin's Toys, Mayfair Games, Steve Jackson Games · Board game · 1990
Ludopedia
— Ludopedia
BoardGameGeek
6.2 BoardGameGeek
Players
2–6 · best 4
Play Time
60 min
Weight
Weight 1.7/5
Year
Year 1990
Minimum age
Minimum age 8+
Buy
— rating Ludopedia
6.2 rating BoardGameGeek
Our Verdict
RECOMMENDED

Express is a blast for those who enjoy classic card games with a touch of friendly sabotage. The train-building mechanic flows smoothly, and the partnership system adds an extra layer of strategy. It's the perfect type of game for a casual night where interaction is the main event.

Highlights
  • Intuitive set collection mechanics
  • High player interaction
  • Fun partnership system
  • Easy to learn and teach
Keep in mind
  • Can lead to intense conflicts
  • Card draw luck dependency
  • Dated visual design
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About the game

What you do in a play session

If you enjoy classic card games with that 90s nostalgic vibe, Express will take you straight to the tracks. The premise is straightforward: you need to assemble freight or passenger trains, organizing specific cars to maximize your score. If you've played Rummy, you'll feel right at home, but don't be fooled by the initial simplicity—the game has strategic layers involving hand management and, of course, dealing with your friends' sabotage.

The game's main hook is its 'Take That' dynamic. While you try to build your perfect fleet, opponents can play disaster cards to cause derailments or even steal your precious cars. Interaction is constant, and in four or six-player games, you can play in partnerships, trading key cards to help your teammate complete the most valuable sets. Every train needs a locomotive, represented by the back of the cards, and the game allows you to swap these pieces during your melding phase.

To win, you must be efficient. The game ends when someone manages to lay down a specific combination of trains (one five-car, one four-car, and the rest at least three cars long). It's a race against time, where every unplayed card in your hand counts as a penalty. 'Way Car' cards act as shields, protecting your train from attacks, which adds a necessary layer of defense in such a competitive environment. It's a fast, fun game that rewards those who can balance building their own railway network with keeping a close watch on what others are plotting. If you enjoy games with high interaction where luck must be tamed with good strategy, Express is a trip worth taking.

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

2–6 players
2 REC
3 REC
4 BEST
5 REC
6 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Theme: Trains Traditional Card Games: Rummy
Publisher Darwin's Toys, Mayfair Games, Steve Jackson Games
Designer Darwin Bromley
Artist David B. Bromley, Ike Scott

Community

Data from BoardGameGeek

1,367owners
51wishlist
10want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
How long does a game of Express take?
Matches are quite fast, usually lasting around 60 minutes.
How many players can play?
The game supports 2 to 6 players and works great in partnerships.
Is it hard to learn?
Not at all! If you've played Rummy, you'll pick it up in a few minutes.
Is there a lot of interaction?
Yes, the 'Take That' style allows you to directly interfere with opponents' plans.
What happens if I don't meld my cards?
Cards left in your hand at the end of the round count as negative points, so be careful!
Do I need expansions?
No, the game is a standalone experience with no official expansions.

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