Game Objective
In Fable & Fame, you take on the role of an adventurer in a monster-infested realm. The goal is to recruit allies and items to defeat creatures and complete challenges, accumulating as much fame as possible. Throughout the game, you must move your player token along the fame track. The player with the highest amount of fame at the end of the game will be declared the "Champion" and earn the favor of the land.
Setup
To prepare the game, organize the following components:
- Market: Set up the ally deck, item deck, contract deck, monster deck, and legend deck.
- Market Cards: Place the new market cards to form the market.
- Tokens and Markers: Prepare the player tokens for each player and the champion token.
- Starting Resources: Each player receives their backstory cards and heroes—special types of allies that everyone starts with in their hand.
- Other: Organize the legend tokens, action tokens (if using the Deluxe edition), and the quick reference cards.
Game Flow
The game is played in turns, following a clockwise order. Each player's turn is divided into three mandatory phases, performed in this order:
- Dawn: Preparation phase. You must update the board, ready your allies, and plan your actions for the turn. During this phase, you may spend a moon token to ready all your exhausted allies.
- Day: Main action phase. Here, you can recruit cards from the market, use ally abilities, and engage in combat. Day actions can be performed in any order and repeated multiple times, as long as you have actions remaining.
- Dusk: Finalization phase. This is when you score your contracts and resolve any board-triggered events.
Actions and How to Play
Each player starts their turn with three actions. Below are the main available actions:
- Recruit: Pay the indicated cost to take an ally or item from the market and add it to your hand.
- Fight: Spend 1 action to bring a monster or legend card into your play area and initiate combat.
- Deploy: Place an ally from your hand into your personal play area. This is a free action. You can have up to six allies deployed at once.
- Use Trait: Use the special ability of a deployed ally. The action cost varies from 0 to 3, as indicated on the card.
- Basic Attack: Use an ally's standard attack. This is a free action but leaves the ally exhausted (rotated 90 degrees).
- Use Item: Discard an item from your hand to activate its effect. This is a free action.
Combat Rules
To defeat a monster or legend, you must perform an attack with a value equal to or higher than the fame number on the target's card.
- Immunity and Vulnerability: Some targets are immune to certain attack types (the attack has no effect) or vulnerable (attack value is doubled).
- Attack Types: Attacks can be of various types (elemental, magic, poison, power, weapons), represented by icons.
- Resolution: If the monster is not defeated in the turn, it returns to the deck, and the player must discard an ally of their choice.
End of Game and Scoring
Refer to the manual for details on the exact endgame trigger (the provided text does not specify the game-ending condition).
Scoring:
- Fame: When defeating a monster, you gain the amount of fame indicated on its card.
- Legends: Unlike monsters, defeated legend cards are placed in your personal area for endgame scoring.
- Contracts: These are scored during the dusk phase when their criteria are met.
Tips to Win
- Manage your hand: You have a hand limit of six cards. If you need to recruit something new and your hand is full, you must discard cards to make space.
- Exploit vulnerability: When planning combat, check if your allies have attack types that exploit the monster's vulnerability (doubling damage) or avoid its immunity.
- Don't forget to ready your allies: Use your moon tokens during the dawn phase to ensure your allies don't stay stuck in the exhausted state.