Faeries & Magical Creatures

Forbidden Games, University Games · Board game · 2023
Ludopedia 6.6 BGG 2–4 · best 3 30–60 min Weight 2.0/5
Buy · from US$ 37.89
rating Ludopedia
6.6 rating BGG
Our Verdict
RECOMMENDED

Fans of light fantasy and games that blend strategy with interaction will love this dive into the fairy world.

Highlights
  • Gorgeous, immersive art
  • Multiple scoring paths
  • Fast-paced and engaging
Keep in mind
  • Too much 'take that' for some
  • Draft randomness may frustrate
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About the game

What you do in a play session

In *Faeries & Magical Creatures*, you’re invited to an enchanted world where fairies from five different folk await your friendship. Starting from a magical summer at Aunt Victoria’s house, your quest is to collect mythical creatures, plant dazzling gardens, and build homes for them—all while vying for influence over the fairy realms. The game blends deck-building, area control, and tile placement into a fluid system: on your turn, pick an action (like drafting cards, playing a fairy from your hand, or expanding your garden), and others follow your lead. Annie Stegg-Gerard’s stunning artwork brings each card to life as you balance strategy and interaction to become the first mortal accepted into the fairy realm. With multiple scoring paths and mechanics that reward both planning and adaptability, each game is a fresh adventure full of magic and light mischief (after all, even fairies love a good 'Take That!').

Rules videos

Learn by watching before you open the box

2 videos

Best player count

BGG community vote

2–4 players
2 REC
3 BEST
4 REC

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter Misc: LongPack Games
Publisher Forbidden Games, University Games
Designer Glenn Drover
Artist Annie Stegg, Jared Blando

Community

Data from BoardGameGeek

499owners
125wishlist
10want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Best player count?
3-4 players shine: more interaction and area competition. For 2, it’s a tactical duel.
Hard to learn?
Weight 2/5: simple rules but deep strategy. Great for beginners and veterans alike.
Language-dependent?
Barely! Symbols and intuitive art make it playable in any language.
Actual playtime?
About 45 minutes once everyone’s familiar. Surprisingly quick for its depth.
Good for kids?
Ages 10+ if they enjoy strategy. The art dazzles, but the game requires planning.

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