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rating
Ludopedia
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rating
BGG
Our Verdict
RECOMMENDED
Fans of card-driven duels with engine-building twists and direct interaction will love this. A game that rewards planning but isn’t afraid to flip the table!
Highlights
- Dynamic, unpredictable duels
- Creative death mechanics
- High replayability with unique commanders
- Solid solo mode
Keep in mind
- Can feel punishing for casual players
- Some turns may drag
- First-game info overload
Rules manual not indexed yet
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About the game
What you do in a play session
Deathmancer is a competitive dark fantasy card game where you build an action engine across two interconnected realms: the Living and the Dead. Each player commands a unique Commander with a deck of Living Heroes (scoring points) and Undead (boosting your multiplier and attacking foes). Death isn’t the end here: defeated units empower your Dead Realm army, and even your Commander resurrects as an undead with new abilities! Race to 100 points over six rounds, with terrain altering the battlefield and tough choices between scoring now or investing in the future. Includes a solo mode packed with scenarios for lone necromancers. Expect strategy, sabotage, and a dash of necrotic chaos!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Self-Published)
Community
Data from BoardGameGeek
1owners
Frequently Asked Questions
Quick answers before you buy
Player count?
1-4, with competitive and solo modes.
Playtime?
15-30 mins, though tight matches may run longer.
Is it complex?
Weight 3/5 - easy to learn, but strategic depth emerges with plays.
Need sleeves?
Recommended! Lots of shuffling, and the art deserves protection.
If I like...?
Magic: The Gathering (without collecting) or games like Ascension with direct interaction.