Cover of the game Feudum: Rudders & Ramparts – Lone Isle Promotional Card

Feudum: Rudders & Ramparts – Lone Isle Promotional Card

Odd Bird Games · Board game · 2019
Ludopedia
— Ludopedia
BoardGameGeek
7.7 BoardGameGeek
Players
2–6
Play Time
80–180 min
Weight
Weight —/5
Year
Year 2019
Minimum age
Minimum age 12+
Buy
— rating Ludopedia
7.7 rating BoardGameGeek
Our Verdict
FOR GENRE FANS

This promo card is the extra spice needed for those who love optimizing sea routes in Feudum. It offers an exclusive port that can be the key to quick maneuvers, provided you know how to manage your movement well. It is a simple component, but it brings valuable tactical advantage for those who enjoy controlling the game's flow.

Highlights
  • Adds new strategic route
  • Optimizes naval movement
  • Seamless integration with expansions
  • Exclusive port access
Keep in mind
  • Only one ship allowed
  • High movement cost
  • Requires specific card
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About the game

What you do in a play session

If you are already a seasoned inhabitant of the world of Feudum, you know that every logistical detail can be the difference between glory and obscurity. The 'Lone Isle' promotional card, released during the Rudders & Ramparts campaign, arrives to add an extra layer of naval strategy to your game. Essentially, it functions as a private, exclusive port, accessible only to those holding the 'Royal Writ Mandate' card.

By holding this card, your ship gains a new destination on the map. The mechanic is straightforward: you can sail from any port on the main board to the Lone Isle, or make the return trip. The trick here is the movement cost: each leg of the journey counts as 2 spaces. Since only one ship can anchor at the island at a time, using this resource requires careful planning. If you have a ship with a movement allowance of 4 or more, you can pull off a round trip in a single action, which can be an extremely efficient move for those looking to optimize routes and avoid competition.

Keep in mind that even though it is a 'private' island, the standard sea route rules still apply. It is not a magical portal that ignores Feudum's navigation laws; you still need to manage your routes with the same attention as always. It is a small item, but it brings an interesting tactical possibility for those who enjoy area control and exploring new trade routes. As a promotional card, it integrates perfectly with the base game or any expansion you already own, making it a must-have accessory for collectors and strategists who don't want to miss out on an extra tactical advantage at the table. If you love optimizing every move and want to secure an exclusive haven for your operations, the Lone Isle is the missing piece for your collection.

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–6 players
2 OK
3 OK
4 OK
5 OK
6 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter Game: Feudum Misc: Made by Panda Promotional: Cards
Publisher Odd Bird Games
Designer Mark K. Swanson
Artist Justin Schultz

Community

Data from BoardGameGeek

552owners
17wishlist
10want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Is the Lone Isle card a full expansion?
No, it is just a promotional card that adds a new navigation location to the base game.
Can I use it with any Feudum expansion?
Yes, it is compatible with the base game and any expansion released for the Feudum system.
How many ships can stay on the Lone Isle?
Only one ship at a time can occupy the island card.
What is the movement cost to reach the island?
Each trip between the board and the island counts as 2 movement spaces.
Can I travel to and from the island in one action?
Yes, if your ship has a movement allowance of 4 or more spaces.
Do I need any requirements to use the island?
Yes, you must hold the 'Royal Writ Mandate' card to access the location.