If you enjoy medium-weight games with plenty of negotiation, political intrigue, and a touch of dice-based luck, Fief: France 1429 is a sure bet!
- Constant intrigue and negotiation
- Well-integrated medieval theme
- Twists with events and elections
- Satisfying area control
- Game can drag on
- Dice luck is influential
- Requires an engaged group
About the game
What you do in a play session
This edition brings back the classic French game with updated rules, a larger and more detailed map, and brand-new components that make the gameplay even richer. Each player commands up to four family members, who can rise to power in both the court and the church. Conquering villages within a fief earns you the title of Baron, Count, or Duke, securing victory points (VPs). If you aim to be King, prepare yourself for the election!
Within the church, your cardinals can become Bishops and, perhaps, even the Pope, granting VPs and special privileges. But beware, the path to glory is fraught with peril! Alliances can be forged (and broken) through marriages, and random events, like plagues or good harvests, can change the course of the game at any moment. Prepare for epic battles, tense negotiations, and many twists and turns in your quest for supreme power. The first player to reach 3 VPs wins, but the journey there is what truly matters!
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime for 6 players?
Is it a game for those who like war, or more focused on politics and negotiation?
Do the random events (event cards) unbalance the game too much?
Do I need to know French history to play?
Is it a good game for couples or groups of friends?
Is the complexity high?
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