Field Commander: Napoleon

Dan Verssen Games (DVG) · Board game · 2011
1 · best 1 Solo 180 min Weight 2.7/5
7.7 rating Ludopedia
7.7 rating BGG
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7.7 rating Ludopedia
7.7 rating BGG
Our Verdict

If you're into the Napoleonic era and want a deep, tactical solo experience, Field Commander: Napoleon is a sure bet. It's a game that challenges you to think like a general, with campaigns that take you through history.

Highlights
  • Faithful Napoleonic simulation
  • Varied and lengthy campaigns
  • Immersive solo experience
  • Accessible tactical depth
Keep in mind
  • Requires dedication and time
  • Dice roll luck dependency
  • Exclusive solo focus
HIGHLY RECOMMENDED
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About the game
Step into the whirlwind of the Napoleonic Wars with Field Commander: Napoleon, the third title in DVG's acclaimed Field Commander series. This game places you in the shoes of the Emperor himself, commanding the "Grande Armée" through epic campaigns ranging from the Italian plains of 1796 to the fields of Waterloo in 1815. The box itself is a statement: a robust game over 10 cm high, promising an immersive experience.

The system is designed to be accessible without sacrificing the tactical depth and simulation of a conflict of this magnitude. Here, you make all the crucial decisions: troop movements, resource management, and even army morale, which is as vital as logistics – after all, "an army travels on its stomach." The game simulates Napoleon's strong personality, where political and military acumen are key to raising France to power. Success brings public adulation and troop support, paving the way for victory.

With 11 distinct campaigns, including the Egyptian Campaign, the invasion of Russia, and the 100 Days, you can play each one separately or link matches to experience the rise and fall of the Empire. Each campaign features a unique map and force setup, detailing divisions and corps with rectangular counters that facilitate tactical formations. Troops vary in quality, from Elites to Recruits, adding an extra tactical layer. It's a solo game that challenges you to think like a general, with the rules dictating enemy actions and the luck of the dice adding that spice of unpredictability. Minimal text on the board means quick rule memorization, but deep strategy.
Rules videos

In English

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Game details

Categories

Families

Country: France Digital Implementations: Tabletopia History: Napoleonic Wars Players: Games with Solitaire Rules Players: Solitaire Only Games Players: Solitaire Only Wargames Players: Wargames with Solitaire Rules Series: Field Commander (DVG)
Publisher Dan Verssen Games (DVG)
Designer Dan Verssen
Artist Aaron Anderson, Dan Verssen, Jacques-Louis David, Miguel Santos, Wan Chiu
Frequently Asked Questions
How many people can play Field Commander: Napoleon?
This game is designed exclusively for 1 player. You take on the role of Napoleon, and the rules control the enemy forces.
How long does a game session last?
A game session can take around 180 minutes (3 hours), depending on the chosen campaign and your familiarity with the rules. Some campaigns might be shorter or longer.
Is the game very complicated to learn?
The game is considered moderately complex (BGG weight 2.73/5). While it offers tactical depth, there's minimal text on the board, making it easier to memorize the core rules after a few plays.
What are the main components of the game?
You'll find maps, numerous counters representing military units (with different qualities), dice, cards, and a rulebook. The box is large to accommodate everything.
Who would you recommend this game to?
We highly recommend it to solo game fans, wargame enthusiasts, and players who appreciate the Napoleonic era and are looking for a challenging and immersive historical simulation.
Can I play the campaigns in order?
Yes! You can play each campaign separately or link them together to form a grand saga, following Napoleon's trajectory from 1796 to 1815.