Field Commander: Rommel

Dan Verssen Games (DVG) · Board game · 2008
1 · best 1 Solo 120 min Weight 2.4/5
7.8 rating Ludopedia
7.0 rating BGG
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7.8 rating Ludopedia
7.0 rating BGG
Our Verdict

For solo wargamers who crave real-history flavor, Rommel is a strategic time machine.

Highlights
  • Intuitive battle plan system
  • Interconnected campaign progression
  • Adjustable replayability
  • Well-executed historical theme
Keep in mind
  • Solo-only gameplay
  • Basic components (no minis)
FOR GENRE FANS
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About the game
Field Commander: Rommel is the first game in the solo 'Field Commander' series, where you take command of the legendary General Erwin Rommel across three iconic World War II campaigns: the invasion of France in 1940, the North African battles in 1941, and D-Day in 1944. The game uses an intuitive 'Battle Plan' and 'Operation Plan' system to manage Allied movements, combat, and reinforcements—all without needing a human opponent. Each campaign offers adjustable historical options, letting you tweak difficulty and boost replayability. Units that excel in battles gain upgrades, affecting future conflicts. Best of all, the 'Career' rules link campaigns, so your successes (or failures) in one affect the next. With each campaign playable in about two hours, you’ll experience the tension of commanding troops in real historical scenarios, complete with colorful maps and detailed counters. Ideal for history buffs who want a streamlined wargame experience.
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Rules videos

In English

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Game details

Categories

Families

Country: France Country: Germany Country: Libya Country: United Kingdom Digital Implementations: Tabletopia History: World War II (Africa) Players: Games with Solitaire Rules Players: Solitaire Only Games Players: Solitaire Only Wargames Players: Wargames with Solitaire Rules Region: Normandy (France) Region: North Africa Series: Field Commander (DVG) Theme: Deserts
Publisher Dan Verssen Games (DVG)
Designer Dan Verssen
Artist Dan Verssen
Frequently Asked Questions
How long does a game take?
Each campaign runs about 2 hours, but you can chain them together using Career rules.
Do I need an opponent?
Nope! It’s solo-only, with automated rules for Allied forces.
Is it beginner-friendly?
Moderate weight (2.4/5 on BGG). If you’ve played light wargames before, you’ll grok it fast. New to the genre? Expect a learning curve.
What’s in the box?
3 color maps, 176 counters, 1 die, and a rulebook. No frills, but gets the job done.
Can I make it harder?
Yep! Each campaign has historical options to tweak difficulty.
Is language-dependent?
Moderate language dependency. Non-English speakers may want a translated reference sheet.