7.8
rating
Ludopedia
7.0
rating
BGG
Our Verdict
For solo wargamers who crave real-history flavor, Rommel is a strategic time machine.
Highlights
- Intuitive battle plan system
- Interconnected campaign progression
- Adjustable replayability
- Well-executed historical theme
Keep in mind
- Solo-only gameplay
- Basic components (no minis)
FOR GENRE FANS
Rules manual not indexed yet
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Field Commander: Rommel is the first game in the solo 'Field Commander' series, where you take command of the legendary General Erwin Rommel across three iconic World War II campaigns: the invasion of France in 1940, the North African battles in 1941, and D-Day in 1944. The game uses an intuitive 'Battle Plan' and 'Operation Plan' system to manage Allied movements, combat, and reinforcements—all without needing a human opponent. Each campaign offers adjustable historical options, letting you tweak difficulty and boost replayability. Units that excel in battles gain upgrades, affecting future conflicts. Best of all, the 'Career' rules link campaigns, so your successes (or failures) in one affect the next. With each campaign playable in about two hours, you’ll experience the tension of commanding troops in real historical scenarios, complete with colorful maps and detailed counters. Ideal for history buffs who want a streamlined wargame experience.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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Field Commander Rommel Play Through Episode 1 Introduction & Setup
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Field Commander Rommel Tutorial
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Field Commander Rommel Play Through Episode 2: The Beginning
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Field Commander Rommel Play Through Episode 3: Towards Paris
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Field Commander Rommel Play Through Episode 5 : Final Episodes
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Field Commander Rommel Play Through Episode 4: The Battle of Cambrai
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In Media Res - Field Commander: Rommel
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Field Commander Rommel Play Through Episode 5
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Field Commander Rommel Play Through Episode 6 : Rommel takes a beating
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Mechanics
Categories
Families
Publisher
Dan Verssen Games (DVG)
Designer
Dan Verssen
Artist
Dan Verssen
How long does a game take?
Each campaign runs about 2 hours, but you can chain them together using Career rules.
Do I need an opponent?
Nope! It’s solo-only, with automated rules for Allied forces.
Is it beginner-friendly?
Moderate weight (2.4/5 on BGG). If you’ve played light wargames before, you’ll grok it fast. New to the genre? Expect a learning curve.
What’s in the box?
3 color maps, 176 counters, 1 die, and a rulebook. No frills, but gets the job done.
Can I make it harder?
Yep! Each campaign has historical options to tweak difficulty.
Is language-dependent?
Moderate language dependency. Non-English speakers may want a translated reference sheet.