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Ask anything about Five Tribes: The Artisans of Naqala: rules, setup, components, complexity, price, or whether it fits your group.
Essential for those seeking more depth and new tactical layers in the base game.
- New scoring possibilities
- Magic items shift the dynamics
- More dynamic and challenging board
- New Djinns bring fresh gameplay
- Increases game complexity
- Requires base game to play
About the game
What you do in a play session
To make the most of the Artisans' talent, you'll need to explore new board tiles. The expansion introduces Workshops, where the magic of creation happens, and Specialized Markets, where you can secure that specific item your strategy is missing. But don't think it's a walk in the park; the expansion also adds geographical obstacles, such as impassable chasms and mountain markers, forcing you to rethink your meeple movement and adapt your plans to the new terrain of the map.
In addition to the crafting and terrain elements, you also get two new Djinns, adding more layers of powers and tactical possibilities to the table. This is the ideal expansion for those who feel the base game has become too predictable and want more depth in resource management and interaction between tribes. Essentially, it transforms the race for power into something more sophisticated, where having the right item at the right time can be just as decisive as having the largest army in a region.
Expansion for
Published additional content
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