Our Verdict
FOR GENRE FANS
If you already love Folklore, this expansion is a must-have! It adds unpredictability and depth to the base game.
Highlights
- Exciting random events
- Deeper immersion in the dark world
- Campaign-altering twists
Keep in mind
- Requires the base game
- Moderate English dependency
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About the game
What you do in a play session
Folklore: The Affliction – World Events is an expansion that adds 52 environmental and special event cards to further enrich the base game. If you already love the blend of RPG and board game with a dash of gothic horror, this expansion will immerse you even deeper into Folklore's dark world. The cards introduce unexpected twists, random encounters, and situations that can alter the course of your campaign. The cooperative mechanic remains strong, requiring the group to work together to survive the emerging dangers. The expansion isn't standalone—you need the base game to play—but it's worth every card if you're already a fan of the original experience. The language dependency is moderate, so if you're not fluent in English, you might need some help with translations.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Greenbrier Games, Twin Fire Productions, LLC
Designer
Nick Blain, Will Donovan
Artist
Henning Ludvigsen, Jason Engle
Community
Data from BoardGameGeek
1,502owners
61wishlist
14want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play this expansion?
Yes, this expansion isn't standalone. You need Folklore: The Affliction to use these cards.
How many players can join?
1 to 5 players, same as the base game.
Does the expansion add a lot of playtime?
It depends on how many events you encounter, but it usually adds around 10-20 minutes per session.
Do I need to translate the cards if I don't know English?
Yes, the language dependency is moderate. Some groups use translated sheets or notes.
Is it worth it if I already own the base game?
If you love Folklore's storytelling and unpredictability, absolutely! The cards add more variety.
Are there new miniatures in the expansion?
No, this expansion is cards-only.