For the People

The Avalon Hill Game Co, GMT Games, Devir · Board game · 1998
9.4 Ludopedia 7.8 BGG 2 · best 2 360 min Weight 3.7/5
Buy · from US$ 26.81
9.4 rating Ludopedia
7.8 rating BGG
Our Verdict
RECOMMENDED

If you love diving into Civil War politics and battles, For the People offers an immersive strategic experience.

Highlights
  • Detailed continental map
  • Event cards bring the era to life
  • Historical, balanced combat
  • High replay value
Keep in mind
  • Steep learning curve
  • Long play time
  • Small, numerous components
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

For the People is a strategic-level war game that spans the entire American Civil War, from Texas to Pennsylvania, from the first shot at Fort Sumter to the surrender at Appomattox. Each player takes the role of a president—Lincoln for the Union or Davis for the Confederacy—and commands armies, promotes or relieves generals, organizes amphibious assaults, leads cavalry raids, and wrestles with political intrigue inside their own cabinet. A deck of strategy cards introduces events, personalities and objectives that drive the campaign, while combat is resolved with a traditional ratio‑based results table supplemented by dice rolls. The point‑to‑point continental map allows movement of units representing 6,000 men per strength point, and the game progresses in four‑month turns.

The Confederate side can invest in ironclads, naval mines, submarines and even seek foreign intervention; the Union builds a naval blockade, an ironclad fleet, suppresses draft riots, secures the Border States and issues the Emancipation Proclamation. Components include 420 full‑color counters, a 22×34‑inch mounted map, 130 cards, and a 40‑page rulebook, plus player aid cards and two six‑sided dice. While more complex than earlier We the People titles, it retains a clean presentation, and the 2006 edition adds FAQs and variants that clear up river rules and other tricky sections. Perfect for players who love deep historical simulation and are ready to invest the six‑hour playtime and learning curve.

Rules videos

Learn by watching before you open the box

4 videos

Best player count

BGG community vote

Duel · 2 players
2 BEST

Soundtrack

Ambience suggested by Melodice

Loading playlist...

Where to Buy

Prices monitored daily

Finding best prices...

As an Amazon Associate I earn from qualifying purchases. Prices and availability subject to change.

Game details

Mechanics, categories, families and credits

Families

Components: Map (Continental / National scale) Country: USA Players: Games with expansions that add solo play Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Rivers: Mississippi War Level of Command: Strategic
Publisher The Avalon Hill Game Co, GMT Games, Devir
Designer Mark Herman
Artist Kurt Miller, Mark Simonitch, Rodger B. MacGowan

Community

Data from BoardGameGeek

5,292owners
775wishlist
134want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
How long does a typical game take?
Usually between 5 and 7 hours, depending on player experience.
Is it designed for exactly two players?
Yes, the rules and balance are built for a two‑player duel.
Do I need deep Civil War knowledge to play?
Not strictly, but familiarity with the era enriches the strategic and political decisions.
What are the main components?
A 22×34‑inch mounted map, 420 counters, 130 cards, a 40‑page rulebook, player aid cards and two six‑sided dice.
Are there solo expansions available?
No official solo expansion yet, though the 2006 edition adds variants that make solo play possible.
Is the game complex?
Yes, with a complexity rating around 3.7/5, it demands careful reading of political and combat rules.

Other Games You'll Like

Based on mechanics and theme

8 games