7.9
rating
Ludopedia
8.0
rating
BGG
Our Verdict
Perfect for those who love the nostalgia of classic dungeon crawlers with miniatures and exploration. The 'villain' mode is the highlight!
Highlights
- Amazing asymmetric game mode
- Modular board ensures high replayability
- Genuine homage to genre classics
- Miniatures that bring the setting to life
Keep in mind
- Heavy reliance on dice luck
- Moderate initial learning curve
FOR GENRE FANS
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If you miss those classic dungeon crawlers where every door opened was a mystery, For the Quest is exactly what you're looking for. The game puts you and your friends in the shoes of four heroes who, guided by the wise Benor, must face the dark forces of Nokron, the Lord of Shadows. The goal is simple yet perilous: complete various missions to weaken Nokron and prevent him from regaining his devastating ancient power.
The gameplay is fluid and nostalgic. On each turn, your hero has two actions to spend: you can search rooms for items, attack monsters, or use special abilities. But don't think it's a walk in the park; after the heroes act, Nokron strikes back, sending minions and traps to hinder the journey. It's the kind of game that blends combat tension with the thrill of exploration.
The real charm here is the versatility of game modes. If you're on your own, you can control the entire party of heroes in Solo mode. If you're with a group, each person takes on one hero. And for those who love to sow chaos, there's a mode where one player takes the role of the villain, Nokron, controlling the creature army and setting traps to stop the heroes from completing their missions. It's essentially like being a Dungeon Master, but with the game's rules guiding the malice. With miniatures and a modular board, every session creates a different layout, ensuring the experience is never the same. It's a loving homage to the genre's predecessors, bringing that 'classic adventure' feeling with the convenience of modern gaming.
The gameplay is fluid and nostalgic. On each turn, your hero has two actions to spend: you can search rooms for items, attack monsters, or use special abilities. But don't think it's a walk in the park; after the heroes act, Nokron strikes back, sending minions and traps to hinder the journey. It's the kind of game that blends combat tension with the thrill of exploration.
The real charm here is the versatility of game modes. If you're on your own, you can control the entire party of heroes in Solo mode. If you're with a group, each person takes on one hero. And for those who love to sow chaos, there's a mode where one player takes the role of the villain, Nokron, controlling the creature army and setting traps to stop the heroes from completing their missions. It's essentially like being a Dungeon Master, but with the game's rules guiding the malice. With miniatures and a modular board, every session creates a different layout, ensuring the experience is never the same. It's a loving homage to the genre's predecessors, bringing that 'classic adventure' feeling with the convenience of modern gaming.
GALLERY
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Mechanics
Categories
Families
Publisher
101 Games Brasil
Designer
Bruno Sathler, J. M. Pimentel, Jefferson Pimentel
Can I play it alone?
Yes! The game has a dedicated Solo mode where you control all four heroes facing the challenges from the manual.
Is the game too complex?
It has a medium weight (2.4 on BGG). It's not overly complex, but requires reading the manual to understand the interaction between actions and the villain's reaction.
How many people can play?
From 1 to 5 players. With 5 people, one player takes the role of the villain, making the experience very dynamic.
How long does a game last?
It varies depending on the mission, but generally between 40 minutes and 2 hours.
Does the game come with miniatures?
Yes, the game uses miniatures to represent the heroes and Nokron's creatures.
Is it a cooperative game?
Yes, but it can be semi-cooperative if one player controls the villain to oppose the others.