8.5
rating
Ludopedia
7.7
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you love tight tactical duels, this blend of war and worker placement will hit the spot.
Highlights
- Unique mechanic blend
- Fast yet deep strategy
- Immersive historical theme
Keep in mind
- Two‑player only
- Initial learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
General Orders: Sengoku Jidai puts you in the shoes of a daimyo during the chaotic 16th‑century Japan, where two factions clash over strategic territories. Each game unfolds on two boards – a land map and a waterway map – allowing you to move armies across areas and place workers to secure decisive actions. The goal is to dominate key points, protect your vulnerable HQ, and capture heavily defended forts.
Area Movement makes troop displacement smooth, while Worker Placement creates a race for limited spots – the first to place a worker claims the action, whether opening a naval route, reinforcing a supply line, or firing a siege weapon. New naval units and devastating cannons add tactical layers, forcing you to consider both land control and water dominance.
Designed by award‑winning duo David Thompson and Trevor Benjamin, the game blends the speed of a compact wargame with the tension of worker‑placement decision‑making. In about 30 minutes, two players can experience intense battles, with simple rules (weight 2.4/5) yet enough strategic depth to keep replayability high. Components are lean but premium, featuring commander miniatures, unit tokens, action cards, and two beautifully illustrated boards. Perfect for fans of fast‑paced war games, Japanese historical settings, or two‑player tactical duels where every move matters.
Area Movement makes troop displacement smooth, while Worker Placement creates a race for limited spots – the first to place a worker claims the action, whether opening a naval route, reinforcing a supply line, or firing a siege weapon. New naval units and devastating cannons add tactical layers, forcing you to consider both land control and water dominance.
Designed by award‑winning duo David Thompson and Trevor Benjamin, the game blends the speed of a compact wargame with the tension of worker‑placement decision‑making. In about 30 minutes, two players can experience intense battles, with simple rules (weight 2.4/5) yet enough strategic depth to keep replayability high. Components are lean but premium, featuring commander miniatures, unit tokens, action cards, and two beautifully illustrated boards. Perfect for fans of fast‑paced war games, Japanese historical settings, or two‑player tactical duels where every move matters.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Osprey Games
Designer
David Thompson (I), Trevor Benjamin
Artist
Tanner Staheli
Community
Data from BoardGameGeek
1,111owners
539wishlist
63want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The game is designed for exactly two players.
What is the playing time?
Around 30 minutes per game, depending on player familiarity.
How complex is the game?
Weight 2.4/5 – easy to learn rules with strategic depth.
What components are included?
Commander miniatures, unit tokens, action cards, two boards (land and water), and supply markers.
Who is this game best suited for?
Fans of quick wargames, Japanese history, and two‑player tactical duels.
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