7.9
rating
Ludopedia
7.0
rating
BGG
Our Verdict
If you love route‑building games with miniatures, Giants will keep you hooked.
Highlights
- Detailed miniatures
- Blend of auction and workers
- Unique historical theme
Keep in mind
- Initial learning curve
- Playtime can run long
RECOMMENDED
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In Giants each player steps into the shoes of a clan leader during Easter Island's Golden Age. The board depicts a simplified map of the island, with stone platforms – the ahus – where moai statues will be erected, always facing inland. Your goal is to earn prestige by building and moving larger, more impressive moai than your rivals. Every pawn stands for a group of men; you can grow your population as the game progresses. Each round you decide how many workers will sculpt statues and how many will transport them from the quarry to the ahus, using paths built with pawns and log pieces.
The game blends auction (to pick which statues to carve), worker placement (to assign diggers, carriers and builders), network‑building (the transport routes) and pick‑up‑and‑deliver (moving the statues). Tribal Markers let you block statues you can’t finish yet, while the Sorcerer, Chief and Rongo tablet cards grant special powers. At the end, the player with the biggest statues in the best ahus scores the most points. An official rule change removes scoring for completed Rongo tablets. Playtime is about 90 minutes, for 3‑5 players, with a light complexity (2.9/5), perfect for fans of historical themes and route‑building mechanics with detailed miniatures.
The game blends auction (to pick which statues to carve), worker placement (to assign diggers, carriers and builders), network‑building (the transport routes) and pick‑up‑and‑deliver (moving the statues). Tribal Markers let you block statues you can’t finish yet, while the Sorcerer, Chief and Rongo tablet cards grant special powers. At the end, the player with the biggest statues in the best ahus scores the most points. An official rule change removes scoring for completed Rongo tablets. Playtime is about 90 minutes, for 3‑5 players, with a light complexity (2.9/5), perfect for fans of historical themes and route‑building mechanics with detailed miniatures.
GALLERY
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3
REC
4
BEST
5
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Mechanics
Categories
Families
Publisher
Matagot, asmodee
Designer
Fabrice Besson
Artist
Miguel Coimbra
How many players can play?
3 to 5 players.
What is the typical playing time?
About 90 minutes, though it can vary with player experience.
How complex is the game?
BGG weight 2.9/5, classified as light to moderate.
What components are included?
Miniature workers, wooden route pieces, tribal markers, power cards and individual player screens.
Who is the game best suited for?
Fans of historical themes, route‑building and worker‑placement mechanics.
Has any rule been changed recently?
Yes, completed Rongo tablets no longer score points at the end.
Do I need prior knowledge of Easter Island history?
No, the game provides enough background to enjoy the theme.