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rating
Ludopedia
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rating
BGG
Our Verdict
RECOMMENDED
Chaotic and frantic fun for big groups!
Highlights
- Fast-paced and hilarious
- Simple and direct rules
- Perfect for parties
- Intense social interaction
Keep in mind
- Might get too loud
- Requires quick reflexes
Rules manual not indexed yet
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About the game
What you do in a play session
Get your heart (and reflexes) ready because Marvin the Muskrat is here to cause absolute chaos at your next social gathering! Gimme That Muskrat is the kind of game where you won't know whether to laugh or panic, and that's exactly the point. The dynamic is simple yet frantic: you receive a prompt, must answer quickly, and most importantly, you cannot hold Marvin for too long. If he starts yelling while you're holding him, get ready for trouble, as the point goes straight to the opposing team! It's a game of pure adrenaline where the goal is to collect 7 challenge cards before the others do. It's perfect for those who want to laugh out loud, don't want to waste time with complex rules, and want to see everyone sweating to avoid holding the muskrat. If you have a large group and want to turn an ordinary night into a loud, hilarious competition, this is your game. Get your voice ready, sharpen your reflexes, and please, don't let Marvin yell in your hand!
Best player count
BGG community vote
2
OK
3
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4
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5
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6
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95
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96
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97
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98
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99
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
DSS Games
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players is the game for?
The game supports 2 to 99 players, making it perfect for huge parties!
How long does a game take?
As a real-time party game, sessions are quick and highly dynamic.
Is it hard to learn?
Not at all! The rules are super simple so you can start playing in seconds.
Does it require motor skills?
Yes, it's a dexterity game requiring quick reflexes to avoid holding Marvin.
What is the goal of the game?
To be the first team to collect 7 challenge cards without letting the muskrat yell in your hand.