7.6
rating
Ludopedia
6.6
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who love quick abstract strategy duels with a relaxing visual vibe.
Highlights
- Very clever movement mechanics
- Fast and dynamic gameplay
- Charming thematic aesthetics
- Easy to learn, hard to master
Keep in mind
- Strictly for two players
- Can be frustrating to see patterns broken
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About the game
What you do in a play session
In Haru Ichiban, you and your opponent step into the shoes of apprentice gardeners in a zen duel that is anything but peaceful. The goal is to harness the 'Wind of Spring' to arrange blossoms on lilypads in a pond, creating harmonious patterns to score points. The gameplay is a strategic tug-of-war: each player has flower buds numbered 1 to 8, and every round, you simultaneously reveal one of them. The player with the lower number becomes the 'Little Gardener', while the other becomes the 'Grand Gardener'.
This hierarchy determines the sequence of actions. The Little Gardener starts by placing their blossom on the lilypad that is currently showing its dark side. Then, the Grand Gardener places their blossom on any lilypad of their choice. However, the power shifts immediately: the Little Gardener can move a lilypad to an adjacent space (potentially shifting other lilypads along with it, disrupting the opponent's plans!), while the Grand Gardener decides which unoccupied lilypad will be flipped to its dark side for the next round.
The game is a constant puzzle. You score by creating specific shapes: a 2x2 square is worth 1 point, horizontal or vertical rows of four are 2 points, diagonal rows of four are 3 points, and the ultimate achievement — a row of five blossoms — grants 5 points. If you reach 5 points, the game ends and you win. If no one has reached the target, the board is reset, and the struggle begins anew with a fresh hand of buds. It's a game of positioning, memory, and resource management, where one precise move can shatter your rival's strategy or pave your way to victory.
This hierarchy determines the sequence of actions. The Little Gardener starts by placing their blossom on the lilypad that is currently showing its dark side. Then, the Grand Gardener places their blossom on any lilypad of their choice. However, the power shifts immediately: the Little Gardener can move a lilypad to an adjacent space (potentially shifting other lilypads along with it, disrupting the opponent's plans!), while the Grand Gardener decides which unoccupied lilypad will be flipped to its dark side for the next round.
The game is a constant puzzle. You score by creating specific shapes: a 2x2 square is worth 1 point, horizontal or vertical rows of four are 2 points, diagonal rows of four are 3 points, and the ultimate achievement — a row of five blossoms — grants 5 points. If you reach 5 points, the game ends and you win. If no one has reached the target, the board is reset, and the struggle begins anew with a fresh hand of buds. It's a game of positioning, memory, and resource management, where one precise move can shatter your rival's strategy or pave your way to victory.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ace Studios, Blackrock Games, Evrikus, GDM Games, hobbity.eu, Id&aL Editions, Mancalamaro, Multiverso Jogos, Offline Editions, Surfin' Meeple China, Swan Panasia Co., Ltd.
Designer
Bruno Cathala
Artist
Stefano Collavini, Vincent Dutrait, William Aubert
Community
Data from BoardGameGeek
2,447owners
402wishlist
46want to play
Frequently Asked Questions
Quick answers before you buy
Is the game complex?
Not at all! The rules are simple and quick to learn, but the strategy of when to use your numbers and how to move pieces requires real thought.
How long does a game take?
It's quite fast, usually lasting around 20 minutes.
Can I play with more than two people?
No, the game is designed exclusively for 2-player duels.
Is there a language barrier?
None. The game has no language dependency, making it accessible to everyone.
Is it suitable for casual gamers?
Yes, it's a great gateway game for those who enjoy puzzles and classic board games but want something modern.
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