7.4
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for families and fans of cute aesthetics looking for a quick, stress-free experience.
Highlights
- Absolutely adorable and colorful art
- Simple rules and instant learning
- Fun and light social interaction
- Quick and dynamic gameplay
Keep in mind
- Dice luck has a big influence
- Low strategic depth for hardcore gamers
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Ever had that classic struggle of trying to plan a trip with friends where nobody can agree on anything? That's exactly the vibe of 'Hello Kitty and Friends: A Day to Relax'. Hello Kitty and her crew want to enjoy their holiday, but everyone has their own secret preferences about what to do. The goal is simple yet competitive: you want the group to pick the activity you love most, but achieving that requires patience and a bit of strategy.
The game revolves around a 'Preference Scale'. There are 16 different activities, and players use dice to manipulate their positions on this scale. Whenever an activity reaches position 8, it's time for the moment of truth: the players must vote on whether they agree to go to that activity. This is where it gets interesting: each player holds a hand of five cards (four 'No' cards and only one 'Yes' card). If even a single player plays a 'No' card, the activity is discarded and gone for good. The catch is that 'No' cards are not recovered, meaning you have to be very careful about when to veto an activity so you don't run out of options too early.
If everyone agrees and plays a 'Yes' card, the game ends immediately! Your final score depends on where the chosen activity sat on your personal preference scale. If the activity the group agreed on was your favorite, you score big. If it was something you disliked, well... at least you spent the day with your friends! It's a light, fast-paced game with adorable art, perfect for those looking for something stress-free or for introducing board games to newcomers.
The game revolves around a 'Preference Scale'. There are 16 different activities, and players use dice to manipulate their positions on this scale. Whenever an activity reaches position 8, it's time for the moment of truth: the players must vote on whether they agree to go to that activity. This is where it gets interesting: each player holds a hand of five cards (four 'No' cards and only one 'Yes' card). If even a single player plays a 'No' card, the activity is discarded and gone for good. The catch is that 'No' cards are not recovered, meaning you have to be very careful about when to veto an activity so you don't run out of options too early.
If everyone agrees and plays a 'Yes' card, the game ends immediately! Your final score depends on where the chosen activity sat on your personal preference scale. If the activity the group agreed on was your favorite, you score big. If it was something you disliked, well... at least you spent the day with your friends! It's a light, fast-paced game with adorable art, perfect for those looking for something stress-free or for introducing board games to newcomers.
GALLERY
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Mechanics
Categories
Families
Publisher
Funbox Editora
Designer
Gustavo Nascimento Barreto
Artist
(Uncredited)
Is the game hard to learn?
Not at all! The rules are very simple, and everyone can start playing within a few minutes.
How long does a game take?
It's quite fast, usually between 20 to 60 minutes, depending on how many activities the group vetoes.
How many players can join?
The game supports 3 to 6 players, making it great for larger groups.
Do I need to know English or Japanese to play?
No. There is very little text, and most communication is handled through icons and colors.
Is it suitable for children?
Absolutely! Due to the theme and simple mechanics, it's excellent for kids and families.
Is the game very competitive?
It is competitive, but in a lighthearted way. The 'struggle' is just trying to push your preference into the vote.