High Frontier 4 All: Module 2 – Colonization — Price & soundtrack

500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design · Board game · 2020
4.0 Ludopedia 8.7 BGG 1–5 · best 3 Solo 30–240 min Weight 4.4/5
Buy · from US$ 18.52
4.0 rating Ludopedia
8.7 rating BGG

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Our Verdict
FOR GENRE FANS

For those looking to turn exploration into an empire, this module is the ultimate upgrade for High Frontier.

Highlights
  • Deep and realistic space simulation
  • New long-term strategic layers
  • Amazing synergy between colonies and factories
  • Expansion that truly changes gameplay
Keep in mind
  • Requires full mastery of base game
  • Language barrier (needs translation)
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
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About the game

What you do in a play session

If you thought you had already explored everything the solar system had to offer in High Frontier, get ready to level up. Module 2 – Colonization arrives to transform your journey from a mere industrial explorer into a true architect of space civilizations. The big twist here is the introduction of orbital colonies, known as Bernals, and pioneers, the Colonists.

While the base game focuses on extracting resources and keeping the industrial wheels turning, this module expands your horizons toward permanent settlement in the cosmos. Bernal cards allow you to upgrade your existing colonies, creating an interesting synergy: the more 'hydrated' the nearby factories are, the more Victory Points you can extract from these orbital structures. But it doesn't stop there! Colonists are essential pieces that you can send to strategic sites, allowing you to perform operations that would be impossible without this human touch.

This is an expansion that doesn't just add 'more of the same,' but shifts the strategic layer of the game. You stop looking solely at immediate mining profits and start thinking about long-term infrastructure and settlement sustainability. If you enjoy heavy simulation and watching your space empire grow organically and complexly, this module is the fuel your ship was missing. Just a heads-up: it requires you to already master the base game's mechanics, as the learning curve is strictly for space veterans!

Expansion for

Published additional content

1 items

Expansions

Published additional content

1 items

Rules manual

Official PDF file

Rules manual — High Frontier 4 All: Module 2 – Colonization English · PDF
Download Manual

Best player count

BGG community vote

1–5 players
1 OK
2 REC
3 BEST
4 REC
5 OK

Soundtrack

Ambience suggested by Melodice

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Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter Game: High Frontier
Publisher 500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design, Sierra Madre Games
Designer Jeffrey Chamberlain, Phil Eklund
Artist Josefin Strand

Community

Data from BoardGameGeek

2,992owners
77wishlist
18want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Can I play this module solo?
Yes, it supports 1-5 players, but remember it's an expansion and requires the base game.
Does the game take much longer?
It can. Complexity increases, and playtime can range from 30 minutes to up to 4 hours, depending on the session.
Do I need to know English to play?
Yes, the game is in English. As noted, it requires translation for a smooth experience in other languages.
What is the difficulty level?
It's a heavy game (4.4/5). Not recommended for board game beginners; it's for those who enjoy heavy simulation.
What are Bernal cards?
They are cards representing orbital colonies used to upgrade your colonies and earn more victory points.
Does this module work with other space games?
No, it is specifically designed for the High Frontier ecosystem.