8.1
rating
Ludopedia
6.5
rating
BGG
Our Verdict
FOR GENRE FANS
A spy thriller that will leave everyone suspicious of one another!
Highlights
- Constant tension of betrayal
- Pure deduction and paranoia
- Immersive espionage theme
- Engaging semi-cooperative dynamic
Keep in mind
- Requires total focus on memory
- Can spark intense debates
Rules manual not indexed yet
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About the game
What you do in a play session
If you enjoy that constant tension of not knowing if your tablemate is a hero or an undercover agent, grab a drink because Homeland: The Game is about to make you paranoid! Here, you aren't just a player; you are a CIA analyst trying to prevent global chaos from taking over the world. The goal seems straightforward: coordinate resources, deploy agents, and neutralize terrorist threats before it's too late. But hold on, nothing is as it seems. In this semi-cooperative setting, you must work with others to maintain national security, but the game hides a dangerous layer of betrayal. Is that colleague who just suggested a brilliant strategy actually leading you into a trap? With every card played, the board becomes a minefield of uncertainty. You'll need to tap into your deduction and memory skills to track suspicious movements and ensure the mission isn't sabotaged from within. It's a high-stakes game where trust is a luxury you probably can't afford. Enter the web of espionage, prepare your assets, and try to keep things under control, because if you fail, the result won't just be an individual loss, but a total collapse of world order. It's the kind of experience that leaves everyone at the table debating who the traitor was for hours after the game ends!
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
REC
5
BEST
6
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Battlefront Miniatures Ltd, Gale Force Nine, LLC, Heidelberger Spieleverlag
Designer
Aaron Dill, John Kovaleski, Sean Sweigart
Artist
Charles Woods, Katie Dillon
Community
Data from BoardGameGeek
2,864owners
179wishlist
18want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
Usually around 90 minutes, depending on the number of players.
What is the ideal player count?
It plays 3-6 players, but the betrayal dynamic shines with more people.
Is the game very complex?
It's an expert-level game; it requires constant attention and good memory to avoid getting caught.
Do I need expansions to play?
No, the base game provides the full espionage experience needed.
Is it a game for cooperative lovers?
Yes, but beware: cooperation here is often just a facade for betrayal!
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