Hordes of the Things

Wargames Research Group · Board game · 1991
— Ludopedia 7.4 BGG 2–6 · best 2 45 min Weight 2.5/5
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— rating Ludopedia
7.4 rating BGG
Our Verdict
HIGHLY RECOMMENDED

Hordes of the Things is the perfect gateway for anyone wanting a fantasy wargame without spending a fortune on proprietary miniatures. The experience is snappy, focusing on tactical maneuvers and clever action point management. It's a system that shines through creative freedom, letting you use any miniatures already on your shelf. If you're looking for a strategic, fast-paced, and highly customizable game, this is an essential classic.

Highlights
  • Total freedom to build armies
  • Fast and snappy rule system
  • Miniature agnostic approach
  • Highly customizable and creative
Keep in mind
  • Requires DIY base assembly
  • Measurement rules require precision
  • Can feel abstract for some
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About the game

What you do in a play session

If you've ever wanted to pit orcs, dragons, and mythological heroes against each other on a wargaming table without being tied to a closed or expensive ecosystem, Hordes of the Things (Hott) is your new best friend. Originally released in the 90s, this system is a true cult classic that uses the foundation of the famous DBx rules to create epic fantasy battles. The big selling point here is that the game is 'miniature agnostic': you don't need to buy a specific army from one manufacturer. You can use whatever you have in your drawer, as long as you can organize your troops into elements or bases. The game focuses on small armies, consisting of about 10 to 14 elements, which makes games fast and dynamic.

The heart of the game lies in action point management. Each turn, you roll dice to determine how many points (called PIPs) you'll have available to maneuver your units or cast spells. This creates a delightful layer of tension: will you have enough points for that decisive attack or to position your wizard in time to cast a spell? Combat is direct and brutal, resolved by rolling a die and adding the unit's combat factor. The result can be devastating, with units being destroyed if they don't reach a minimum score against their opponent.

What really makes Hott shine is the creative freedom. The rulebook doesn't impose fixed armies, allowing you to build anything your imagination desires, whether it's based on fairy tales, Arthurian legends, fantasy films, or even your own creations. With very few restrictions—basically just rules regarding who can be the general and the proportion of powerful troops—the sky is the limit. If you enjoy the idea of a wargame that doesn't tie you to a single universe and values strategy over excessive rule complexity, Hott is an essential experience. It's a game that has aged very well, maintaining an active community that loves customizing their own scenarios and armies. Get your measuring tape ready, pick your favorite miniatures, and see who truly rules the fantasy battlefield.

Best player count

BGG community vote

2–6 players
2 BEST
3 OK
4 REC
5 OK
6 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: Miniature agnostic Game: DBx
Publisher Wargames Research Group
Designer Philip C. Barker, Richard Bodley Scott, Sue Laflin Barker

Community

Data from BoardGameGeek

561owners
74wishlist
12want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need to buy specific miniatures to play?
No! The game is agnostic, meaning you can use any fantasy miniatures you already own, as long as you organize them into bases according to the rules.
How long does a game take?
Games are quite fast, usually lasting about 45 minutes, allowing for multiple sessions in a single afternoon.
How many players can participate?
The system supports 2 to 6 players, though it works exceptionally well as a traditional 1v1 duel.
Is it hard to learn?
With a BGG weight of 2.47, it's considered medium complexity. The rules are streamlined and fun, making them easy to master after your first game.
Can I build my own themed army?
Absolutely. That's the heart of the game. You can build armies based on movies, books, or any fantasy setting you can imagine.

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