—
rating
Ludopedia
7.5
rating
BGG
Our Verdict
A perfect-sized-boost for fans of the original-run.
Highlights
- Adds great tactical variety
- New-achievement-driven replayability
- Fits in your pocket
Keep in mind
- Requires base game
- Very small-scale content
RECOMMENDED
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Ever felt like you had your Hyperstar Run-run down to a science, but just needed a little more-high-tech-oomph? Well, the Equipment Drop expansion is here to spice up your space survival-run! This tiny but mighty 4-card expansion is all about adding tactical variety to your-starting gear.
By shuffling these new equipment cards into your-starting hand, you introduce fresh combinations that can completely change how you navigate a level. The star of the show? The new 'Wild Buttons.' These gadgets are absolute game-changers. When you activate them, you get to use your current level card's ability and then pick any button of your choice. It’s the ultimate flexibility when you're staring down a tough-as-nails-level.
But wait, there's more! For those who live for the grind and the glory, we've added 4 unique achievements. These aren'called just fluff; they are designed to reward clever-gadget-management and creative playstyles. It's a perfect way to keep the game feeling fresh and give you new goals to chase every time you sit down to play. If you love the tight, micro-game-loop of the original-Hyperstar Run, this-equipment-drop is the perfect way to keep the adrenaline pumping without needing a massive rulebook-update.
By shuffling these new equipment cards into your-starting hand, you introduce fresh combinations that can completely change how you navigate a level. The star of the show? The new 'Wild Buttons.' These gadgets are absolute game-changers. When you activate them, you get to use your current level card's ability and then pick any button of your choice. It’s the ultimate flexibility when you're staring down a tough-as-nails-level.
But wait, there's more! For those who live for the grind and the glory, we've added 4 unique achievements. These aren'called just fluff; they are designed to reward clever-gadget-management and creative playstyles. It's a perfect way to keep the game feeling fresh and give you new goals to chase every time you sit down to play. If you love the tight, micro-game-loop of the original-Hyperstar Run, this-equipment-drop is the perfect way to keep the adrenaline pumping without needing a massive rulebook-update.
GALLERY
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Categories
Families
Publisher
Button Shy
Designer
Scott Almes
Artist
Mari Buzanova
Do I need the base game?
Yes, this is an expansion and requires Hyperstar Run to play.
What are Wild Buttons?
They are special-equipment cards that allow you to use-your-current-level-ability plus any button of your choice.
How much extra-time does it add?
Hardly any! It just adds more-depth and variety to your existing-sessions.
Is it a standalone game?
No, it is a-small-expansion designed to enhance the-original-experience.
Can I play this with friends?
The game is designed as a solo-experience, so it's just you against the-space-base.