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rating
Ludopedia
5.9
rating
BGG
Our Verdict
A card game that puts negotiation front and center – perfect for those who love bargaining and using hand management as a power play!
Highlights
- Real‑time negotiation
- Smart hand management
- Fast and accessible
Keep in mind
- Requires constant attention
- Not for those seeking extreme complexity
Rules manual not indexed yet
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About the game
What you do in a play session
Picture yourself as a rising tycoon, aiming to pocket the most cash before rivals take over the city. In *I’m the Boss!: The Card Game*, each round is a business opportunity, but the secret lies in negotiating who gets each slice of profit. You play cards from your hand—each with a value and effect that can shift the negotiation—and try to persuade others to make plays that favor you. When someone passes twice, they lose influence in that round, so pressure builds each turn. At the end of each round, you tally your slices and earn money, which you can use in future deals. The game is quick, with 45‑minute sessions, but demands attention to opponents’ cards and the offers they make. If you enjoy bargaining, resource control, and strategic hand management, this title will put you on the front line. The most fun part is the chatter between moves: you can promise a deal, threaten a block, or simply try to bluff the group. The *Hand Management* mechanic pairs nicely with set collection, as some contracts require specific cards to maximize income. In short, *I’m the Boss!* is a light card game with a shallow learning curve, yet deep enough to keep tension high each round. If you have 3‑6 players and want a mix of negotiation, hand strategy, and a dash of humor, this game is ready for your board‑game night!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
5
BEST
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Eagle-Gryphon Games, Swan Panasia Co., Ltd.
Designer
Sid Sackson
Community
Data from BoardGameGeek
564owners
62wishlist
9want to play
Frequently Asked Questions
Quick answers before you buy
How long does a typical game last?
Usually, a game runs about 45 minutes, depending on player count and negotiation pace.
What is the optimal number of players?
The game shines with 3 to 6 players, but it can also work with 2 for a more intimate feel.
What is the difficulty level?
It has a shallow learning curve; once you grasp the cards and pass mechanic, you’re good to go.
What components are included in the game?
The set includes 120 action cards, 60 contract cards, 4 money decks, and a quick‑reference board.
Is it suitable for kids?
Yes, but it’s recommended for ages 10 and up due to bargaining and hand‑management strategy.
What gives the game its competitive edge?
The constant player interaction, where each move can shift the power balance in real time.
Are there any expansions available?
No official expansions yet, though the community has created card variants that can be added.
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