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rating
Ludopedia
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rating
BGG
Our Verdict
RECOMMENDED
A tense espionage and political duel perfect for hybrid warfare fans.
Highlights
- Tense hybrid warfare theme
- Fast and direct gameplay
- Engaging card mechanics
- Great Print & Play format
Keep in mind
- Strictly for two players
- Serious and heavy theme
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About the game
What you do in a play session
Ever wondered how a war can be fought without a single shot being fired openly? In Imposed Cost, you dive straight into the heart of modern hybrid warfare. The setting is tense: on one side, we have a team of experts—diplomats, bankers, and technicians—trying to implement infrastructure projects in a host nation. On the other, a special forces team operates in the shadows, attempting to sabotage everything in their path. It is a diplomatic and tactical cat-and-mouse game where the goal is to build or destroy reputations and projects strategically.
The dynamic is pure tension. You manage your influence network using action cards to manipulate the time and budget of your projects. But don't think it's just about building things; your opponent can directly interfere with your network, degrading your resources or trying to shift the host nation's perception in their favor. It is a constant risk management game, where you must decide whether to advance a project or focus on destabilizing the enemy's network.
Inspired by real-world concepts of special operations and 'grey zones,' this Print & Play game delivers a direct and visceral political wargame experience. You aren't just playing cards; you are trying to ensure your country's interests prevail in a terrain where the line between peace and war is extremely thin. If you enjoy fast-paced card games with themes of espionage and political strategy, get ready for a duel of wits where every move carries a real cost.
The dynamic is pure tension. You manage your influence network using action cards to manipulate the time and budget of your projects. But don't think it's just about building things; your opponent can directly interfere with your network, degrading your resources or trying to shift the host nation's perception in their favor. It is a constant risk management game, where you must decide whether to advance a project or focus on destabilizing the enemy's network.
Inspired by real-world concepts of special operations and 'grey zones,' this Print & Play game delivers a direct and visceral political wargame experience. You aren't just playing cards; you are trying to ensure your country's interests prevail in a terrain where the line between peace and war is extremely thin. If you enjoy fast-paced card games with themes of espionage and political strategy, get ready for a duel of wits where every move carries a real cost.
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
BTR Games
Designer
Brian Train
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game hard to learn?
The mechanics are straightforward, but the political strategy requires focus!
Can I play with more than 2 players?
No, it is specifically designed for 2-player duels.
How long does a game last?
Usually between 30 to 75 minutes, depending on the conflict's intensity.
What do I need to play?
Since it's Print & Play, you just need to print the materials.
What is the complexity level?
It's a medium-weight game, ideal for those who enjoy strategy.