7.2
rating
Ludopedia
6.4
rating
BGG
Our Verdict
FOR GENRE FANS
If you enjoy a quick game of deduction and bluffing with a touch of paranoia and player elimination, Internal Affairs might be your jam! It's pure group tension.
Highlights
- Constant tension and paranoia
- Sharp bluffing and deduction
- Fast and to the point
Keep in mind
- Player elimination can be annoying
- Can get chaotic with many
- Extra rules for fewer players
Rules manual not indexed yet
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About the game
What you do in a play session
In Internal Affairs, the line between right and wrong gets seriously blurred! Imagine this: years undercover in the police, years infiltrating the triad... the temptation of power, money, authority. Who can guarantee you're still who you say you are? Now, the mole hunt has begun! Everyone has a secret code hiding their true identity, and cracking that code is key. It's a battle of wits where you need to expose the enemy or, perhaps, switch sides and save yourself. But beware, because at any moment you might find yourself on the wrong side of the law (or the crime!).
The game is intense, with you trying to crack others' codes to help your team win. However, action cards can mess everything up, swapping identities and loyalties. You need to be quick and clever to avoid ending up on the losing side without even realizing it. Originally designed for larger groups (5-8 players), it has some extra rules for those who want to play with fewer people (2-4). It's pure tension and bluffing, where trust is a luxury item and paranoia is your best friend. Get ready to question everything and everyone!
The game is intense, with you trying to crack others' codes to help your team win. However, action cards can mess everything up, swapping identities and loyalties. You need to be quick and clever to avoid ending up on the losing side without even realizing it. Originally designed for larger groups (5-8 players), it has some extra rules for those who want to play with fewer people (2-4). It's pure tension and bluffing, where trust is a luxury item and paranoia is your best friend. Get ready to question everything and everyone!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
REC
6
REC
7
BEST
8
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Capstone HK Ltd., Cryptozoic Entertainment
Designer
Dark Chan, Edward Chan, Zero Cheung
Artist
Tommy Ng
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The game is designed for 5 to 8 players, but there are optional rules for playing with 2 to 4 people.
How long does a game take?
A game lasts between 20 and 35 minutes, so you can play multiple rounds in one evening.
Is it difficult to learn?
No, the rules are quite straightforward; the focus is more on player interaction and bluffing.
What happens if I get eliminated?
If you are eliminated, you leave the game and wait for the next round. This is a common mechanic in deduction and bluffing games.
Do I need to speak English to play?
No, the game has no language dependency. All important information is on the cards and is easy to understand.
Is it a more serious game or more of a party game?
It fits well as a party game, as it's fast-paced, has a lot of interaction, and can lead to funny and tense moments.
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