8.5
rating
Ludopedia
8.2
rating
BGG
Our Verdict
A brutal political and economic simulator for those who crave intense negotiation and dense historical themes.
Highlights
- Organic and visceral negotiations
- Extremely deep historical simulation
- Fascinating power dynamics
- High-quality components
Keep in mind
- Very steep learning curve
- Colonial themes may be sensitive
FOR GENRE FANS
Rules manual not indexed yet
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Get ready to dive into a world of greed and power in John Company. In this game, you don't run your own business; instead, you attempt to manipulate the British East India Company to serve your family's personal interests. Starting in the early 18th century, when the Company had a fragile foothold in India, you and your rivals will decide whether it grows into the most powerful and insidious corporation in the world or crumbles under the weight of its own ambition.
Negotiation is the beating heart of the experience. Since the Company is a cumbersome, bureaucratic beast, doing anything alone is nearly impossible. You'll need to cut deals, bribe your peers, and vote on strategic directions to steer the Company's fate in your favor. However, keep in mind that the ultimate goal isn't just wealth—it's reputation.
The retirement mechanic adds a layer of strategic tension: your family members may retire from their Company positions to establish estates, but you don't have full control over the timing. You'll often find yourself borrowing money from other players just to make the most of a retirement opportunity. To top it off, you'll compete in the 'London Season' for prestige and fashionable properties to secure your victory points.
Fair warning: John Company takes its theme seriously. It serves as a frank portrait of a dysfunctional institution, wrestling with the heavy themes of imperialism and globalization and how these forces impacted both the colony and the homeland. It's a dense, technical, and provocative simulation, perfect for those who love deep historical games and don't mind dealing with the grey morality of colonialism. If you enjoy games where diplomacy (or betrayal) is the primary weapon, this is for you. The second edition is extensively revised, offering a significantly improved experience over the original rather than being a simple reprint.
Negotiation is the beating heart of the experience. Since the Company is a cumbersome, bureaucratic beast, doing anything alone is nearly impossible. You'll need to cut deals, bribe your peers, and vote on strategic directions to steer the Company's fate in your favor. However, keep in mind that the ultimate goal isn't just wealth—it's reputation.
The retirement mechanic adds a layer of strategic tension: your family members may retire from their Company positions to establish estates, but you don't have full control over the timing. You'll often find yourself borrowing money from other players just to make the most of a retirement opportunity. To top it off, you'll compete in the 'London Season' for prestige and fashionable properties to secure your victory points.
Fair warning: John Company takes its theme seriously. It serves as a frank portrait of a dysfunctional institution, wrestling with the heavy themes of imperialism and globalization and how these forces impacted both the colony and the homeland. It's a dense, technical, and provocative simulation, perfect for those who love deep historical games and don't mind dealing with the grey morality of colonialism. If you enjoy games where diplomacy (or betrayal) is the primary weapon, this is for you. The second edition is extensively revised, offering a significantly improved experience over the original rather than being a simple reprint.
GALLERY
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Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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How to Play John Company 2nd Edition
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Events in India Tutorial
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John Company: 2nd Edition - Teach & Play (feat. Cole Wehrle)
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John Company: Second Edition Introduction
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SOLO PART 1 - Overview and setup - 1710 Scenario
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John Company 2nd solo dev preview
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Full teach by the designer
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John Company 2nd Edition - Playthrough With Friends
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Box of Delights Presents ... JoCo2ndEdition Solo - 1813
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Box of Delights Solo Playthrough - PART 2 - 1710 - TURN 1
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Box of Delights presents John Company 2nd Edition - PART 6 - Solo: 1710 - TURN 5
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John Company 2e: 1710 - Early Company (10-29-21 Teach & Play)
1
REC
2
OK
3
REC
4
BEST
5
BEST
6
REC
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Mechanics
Categories
Families
Publisher
Wehrlegig Games, 2Tomatoes Games, CrowD Games, Galakta, Galápagos Jogos, Giochix.it, HIT Games, Spielworxx, YOKA Games
Designer
Cole Wehrle
Artist
Amita Pai, Jan Lipiński
Is the game too complex?
Yes, it has a BGG weight of 4.45. It's recommended for experienced gamers who enjoy dense rulebooks and managing complex systems.
How long does a game take?
Prepare for long sessions. A game can range from 90 minutes to 4 hours, depending on the group and the amount of negotiation.
Does it work well with a small group?
It supports 1 to 6 players, but since negotiation is the core, it truly shines with larger groups.
Is the theme heavy?
Yes. The game frankly addresses imperialism and colonialism. It's recommended to check with your group to ensure everyone is comfortable with the theme.
Is the second edition the same as the first?
No! The second edition has been extensively revised and improved; it's an evolved version of the game, not just a reprint.