John Company: Second Edition

Wehrlegig Games, 2Tomatoes Games, CrowD Games · Board game · 2022
1–6 · best 5 Solo 90–240 min Weight 4.5/5
8.5 rating Ludopedia
8.2 rating BGG
8.5 rating Ludopedia
8.2 rating BGG
Our Verdict

A brutal political and economic simulator for those who crave intense negotiation and dense historical themes.

Highlights
  • Organic and visceral negotiations
  • Extremely deep historical simulation
  • Fascinating power dynamics
  • High-quality components
Keep in mind
  • Very steep learning curve
  • Colonial themes may be sensitive
FOR GENRE FANS
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.
About the game
Get ready to dive into a world of greed and power in John Company. In this game, you don't run your own business; instead, you attempt to manipulate the British East India Company to serve your family's personal interests. Starting in the early 18th century, when the Company had a fragile foothold in India, you and your rivals will decide whether it grows into the most powerful and insidious corporation in the world or crumbles under the weight of its own ambition.

Negotiation is the beating heart of the experience. Since the Company is a cumbersome, bureaucratic beast, doing anything alone is nearly impossible. You'll need to cut deals, bribe your peers, and vote on strategic directions to steer the Company's fate in your favor. However, keep in mind that the ultimate goal isn't just wealth—it's reputation.

The retirement mechanic adds a layer of strategic tension: your family members may retire from their Company positions to establish estates, but you don't have full control over the timing. You'll often find yourself borrowing money from other players just to make the most of a retirement opportunity. To top it off, you'll compete in the 'London Season' for prestige and fashionable properties to secure your victory points.

Fair warning: John Company takes its theme seriously. It serves as a frank portrait of a dysfunctional institution, wrestling with the heavy themes of imperialism and globalization and how these forces impacted both the colony and the homeland. It's a dense, technical, and provocative simulation, perfect for those who love deep historical games and don't mind dealing with the grey morality of colonialism. If you enjoy games where diplomacy (or betrayal) is the primary weapon, this is for you. The second edition is extensively revised, offering a significantly improved experience over the original rather than being a simple reprint.
Rules videos

In English

BEST PLAYER COUNT
1 REC
2 OK
3 REC
4 BEST
5 BEST
6 REC
WHERE TO BUY
Finding best prices...
Game details

Families

Country: India Crowdfunding: Kickstarter Digital Implementations: TableTop Simulator Mod (TTS) History: Anglo-Indian Wars Misc: GettingGames Tutorial Videos Theme: Business/Management Theme: Colonial
Publisher Wehrlegig Games, 2Tomatoes Games, CrowD Games, Galakta, Galápagos Jogos, Giochix.it, HIT Games, Spielworxx, YOKA Games
Designer Cole Wehrle
Artist Amita Pai, Jan Lipiński
Frequently Asked Questions
Is the game too complex?
Yes, it has a BGG weight of 4.45. It's recommended for experienced gamers who enjoy dense rulebooks and managing complex systems.
How long does a game take?
Prepare for long sessions. A game can range from 90 minutes to 4 hours, depending on the group and the amount of negotiation.
Does it work well with a small group?
It supports 1 to 6 players, but since negotiation is the core, it truly shines with larger groups.
Is the theme heavy?
Yes. The game frankly addresses imperialism and colonialism. It's recommended to check with your group to ensure everyone is comfortable with the theme.
Is the second edition the same as the first?
No! The second edition has been extensively revised and improved; it's an evolved version of the game, not just a reprint.