JOLT: The Magnet Game of Push and Pull

McMiLLER · Board game · 2026
2 10 min
rating Ludopedia
rating BGG
Buy
rating Ludopedia
rating BGG
Our Verdict
RECOMMENDED

Fans of physical, chaotic games will love JOLT — pure magnetic fun in 10 minutes!

Highlights
  • Real magnet physics = delightfully unpredictable
  • Duel mode doubles replayability
  • Simple rules for quick play
  • Unique, well-crafted components
Keep in mind
  • Limited strategy — chaos reigns
  • Best at 2 players (no solo)
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

JOLT turns magnetic physics into pure fun! Slide magnetic pucks across a mat to land them in high-scoring zones, but here's the twist: before each slide, flip your puck to choose its polarity (positive/negative). This determines how it interacts with other magnets on the board. Right choice? Your puck navigates hazards and steals scoring spots. Wrong choice? It snaps to another magnet, eliminating both! Trap Magnets change positions every game via cards, keeping gameplay fresh. Flip the board for a head-to-head Duel mode when you want more intensity. Win by scoring the most points across three rounds—do you aim for high-risk zones or play safe? Perfect for 2 players aged 8+, JOLT delivers 10 minutes of chaotic magnetic mayhem. Just don't expect deep strategy: the magic is in the unpredictable physics!

Best player count

BGG community vote

Duel · 2 players
2 OK

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Categories

Publisher McMiLLER
Designer David McGranaghan, Julian Miller

Frequently Asked Questions

Quick answers before you buy

5 questions
Player count?
2 only — it's a magnetic duel game!
Is there solo play?
Nope, the fun lies in unpredictable magnet interactions between players.
Minimum age?
8+ due to motor skills, but adults will laugh harder at magnetic mishaps.
Batteries needed?
None! The magnets are permanent and everything's analog.
Any variability?
The mat flips (normal/Duel modes), and Trap cards change setups every game.