Our Verdict
RECOMMENDED
If you love card duels mixed with map strategy, Joraku will win you over with its art and speed.
Highlights
- Trick‑taking meets area control
- Stunning sumi‑e artwork
- Easy to learn rules
Keep in mind
- Area planning can get heavy
- Four‑player games feel tighter
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About the game
What you do in a play session
Joraku thrusts players into Japan’s chaotic Sengoku era, when local warlords – the daimyo – marched toward Kyoto to guard the shogun and emperor, or simply to seize power. With 3‑4 commanders, each game becomes a strategic race: recruit samurai, play combat cards, and vie for control of map regions. The game lasts three rounds; each round you draw five cards (six in a four‑player game), pass two to the left, then enter the trick‑taking phase. Each trick resolves a card duel, and the winner takes the Kachidoki token, which acts as a trump in subsequent tricks. After the tricks, players place their samurai cubes on the areas they’ve won; the accumulated influence determines how many Reputation Points (RP) each gains, according to round‑specific score charts. Cubes stay on the board between rounds, allowing long‑term planning. The goal is to finish the three rounds with the highest RP, proving you’re the most prestigious daimyo.
The artwork stands out with sumi‑e style illustrations, giving the cards a traditional Japanese painting feel, while Kabuto‑shaped helmets serve as player markers, reinforcing the theme. Mechanics blend hand management, area control, and trick‑taking, delivering a quick (30‑60 min) and easy‑to‑learn (2.2/5 weight) experience. It’s perfect for fans of tactical card play who also enjoy watching their army advance across a map. While the learning curve is gentle, the need to plan samurai placement can demand attention, especially in four‑player games where tricks become more intense. In the end, Joraki offers an elegant, strategic, honor‑filled experience, ideal for casual evenings or anyone wanting to explore Japanese history without heavy rules.
The artwork stands out with sumi‑e style illustrations, giving the cards a traditional Japanese painting feel, while Kabuto‑shaped helmets serve as player markers, reinforcing the theme. Mechanics blend hand management, area control, and trick‑taking, delivering a quick (30‑60 min) and easy‑to‑learn (2.2/5 weight) experience. It’s perfect for fans of tactical card play who also enjoy watching their army advance across a map. While the learning curve is gentle, the need to plan samurai placement can demand attention, especially in four‑player games where tricks become more intense. In the end, Joraki offers an elegant, strategic, honor‑filled experience, ideal for casual evenings or anyone wanting to explore Japanese history without heavy rules.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Moaideas Game Design, 4GAMES, Delirium Games, Nuts! Publishing, Tasty Minstrel Games
Designer
Iori Tsukinami (月並いおり)
Artist
Katie Welch, Nariko (ナリコ)
Community
Data from BoardGameGeek
4,072owners
1,090wishlist
212want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
3 to 4 players.
What is the playing time?
Usually 30‑60 minutes, depending on player count.
How complex is the game?
Weight 2.2/5 – easy rules with strategic depth.
What components are included?
Illustrated cards, a Japan map board, samurai cubes, Kachidoki tokens, and Kabuto‑shaped player markers.
Do I need to know Japanese to play?
No, the game is fully playable in English or Portuguese; language is not a barrier.
Who is the game best suited for?
Fans of tactical card play, area control, and Japanese historical themes.
Are there expansions or variants?
No official expansions yet, though fan‑made variants exist online.
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