Our Verdict
FOR GENRE FANS
Perfect for those seeking more logistical depth in winter; the port brings a massive resource flow.
Highlights
- Massive resource injection during winter
- Creates new scoring combos
- Increases map strategic depth
Keep in mind
- Port resources are stationary
- Requires careful attention to transport rules
Rules manual not indexed yet
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About the game
What you do in a play session
If you already enjoy the village expansion dynamics of Keyflower, get ready to upgrade your infrastructure with the Keyside. This expansion introduces a new strategic element: the boat tile, which alters how you handle resource logistics during the winter season. Think of the Keyside as a massive arrival point; at the end of winter, it receives a whopping 12 resources all at once. It's like a supply convoy arriving at your dock, injecting raw materials into your ecosystem.
But wait, it's not as simple as it sounds. There is a crucial rule detail: the resources that arrive at the Keyside stay 'stuck' on the tile. They cannot be moved elsewhere. However, this doesn't make them useless. Other tiles in your village can score using these resources, provided that the scoring condition doesn't require the resource to be physically transported onto that specific tile (meaning those with white hexagon icons won't work here).
This slight change creates a new tactical puzzle. You'll need to plan the positioning of your port and which adjacent buildings can take advantage of this static abundance. It's the perfect tool for those who want to optimize winter scoring and add more layers of economic planning to the game. Debuted at Spiel 2024, the Keyside expands the synergy possibilities between tiles, forcing players to rethink space management and route efficiency. If you love squeezing every possible point out of your board, this addition is essential for adding that extra spice to your medieval town.
But wait, it's not as simple as it sounds. There is a crucial rule detail: the resources that arrive at the Keyside stay 'stuck' on the tile. They cannot be moved elsewhere. However, this doesn't make them useless. Other tiles in your village can score using these resources, provided that the scoring condition doesn't require the resource to be physically transported onto that specific tile (meaning those with white hexagon icons won't work here).
This slight change creates a new tactical puzzle. You'll need to plan the positioning of your port and which adjacent buildings can take advantage of this static abundance. It's the perfect tool for those who want to optimize winter scoring and add more layers of economic planning to the game. Debuted at Spiel 2024, the Keyside expands the synergy possibilities between tiles, forcing players to rethink space management and route efficiency. If you love squeezing every possible point out of your board, this addition is essential for adding that extra spice to your medieval town.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
R&D Games, Ediciones MasQueOca
Designer
Richard Breese, Sebastian Bleasdale
Artist
Vicki Dalton
Community
Data from BoardGameGeek
377owners
64wishlist
33want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to use Keyside?
Yes, absolutely! Keyside is an expansion and doesn't work standalone; you need the original Keyflower.
Does Keyside make the game more complex?
It adds an extra layer of planning, but nothing that drastically changes the learning curve if you already know the game.
Can I move resources from the port to other tiles?
No, resources arriving at the Keyside stay fixed there, but they can be used to score in neighboring tiles.
How many players is this expansion for?
It follows the base game's player count, supporting 2 to 6 players.
What happens with the white hexagon icons?
Tiles with these icons require the resource to be moved into them, so they cannot score using the Keyside's resources.