8.1
rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
If you enjoy strategic influence with a dash of luck, Kingsburg offers a fun 90‑minute ride.
Highlights
- Strategic influence using dice
- Clear tech tracks
- Winter combat tension
Keep in mind
- Roll dependency
- Moderate learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
Kingsburg (Second Edition) puts you in the shoes of a border province governor in a realm under siege by monstrous hordes. Your goal is to sway the king's advisers to secure gold, wood, stone and soldiers, expanding your lands and bolstering defenses. Each game spans five years, or 20 turns. Every year features three production phases – gathering, building and recruiting – and every fourth turn brings winter, when all players fight an invading army in a solo showdown (no cooperation).
The core mechanic is worker placement with dice: you roll a set of colored dice representing your influence and place them on members of the Royal Council. Each adviser awards different resources or bonuses such as troops, victory points, or special abilities. The player with the lowest total dice value chooses first, tempering the impact of a bad roll. Even an unlucky roll can be mitigated by clever placement.
Tech trees add a layer of progression, letting you unlock advanced structures and abilities that improve production or defense. Deciding how to allocate resources between city upgrades and army recruitment is a constant tension, and the 90‑120 minute playtime keeps the game brisk. The components feature beautifully illustrated colored dice and a thematic medieval‑fantasy board.
The box includes six expansion modules, with this edition adding Module #6 (Alternate Advisor Rewards) as a bonus. With a light weight of about 2.5/5, it appeals to fans of resource management, worker placement, and a dash of dice luck, all wrapped in a medieval‑fantasy setting.
The core mechanic is worker placement with dice: you roll a set of colored dice representing your influence and place them on members of the Royal Council. Each adviser awards different resources or bonuses such as troops, victory points, or special abilities. The player with the lowest total dice value chooses first, tempering the impact of a bad roll. Even an unlucky roll can be mitigated by clever placement.
Tech trees add a layer of progression, letting you unlock advanced structures and abilities that improve production or defense. Deciding how to allocate resources between city upgrades and army recruitment is a constant tension, and the 90‑120 minute playtime keeps the game brisk. The components feature beautifully illustrated colored dice and a thematic medieval‑fantasy board.
The box includes six expansion modules, with this edition adding Module #6 (Alternate Advisor Rewards) as a bonus. With a light weight of about 2.5/5, it appeals to fans of resource management, worker placement, and a dash of dice luck, all wrapped in a medieval‑fantasy setting.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Giochi Uniti, Stratelibri, asmodee, Bucaneiros Jogos, Galakta, Game Harbor, Heidelberger Spieleverlag, Hobby Game Mall, Intrafin Games, Maldito Games, Z-Man Games
Designer
Andrea Chiarvesio, Luca Iennaco
Artist
Davide Corsi, Mario Barbati, Roberto Pitturru
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 5 players.
How long does a game take?
Between 90 and 120 minutes, depending on player count.
What is the game's complexity?
Light weight (about 2.5/5); easy to learn with strategic depth.
What components are included?
Thematic board, colored influence dice, advisor cards, resource tokens, building pieces, and soldier miniatures.
Do I need any expansions to play?
No, the base game is complete; expansions are optional.
Who is the game best suited for?
Players who enjoy worker placement, resource management, and a dash of dice luck, especially fans of medieval fantasy themes.
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