Kremlin: Revolution

The Avalon Hill Game Co · Board game · 1989
3–6 · best 4, 6 90 min Weight 2.1/5
rating Ludopedia
6.9 rating BGG
Buy
rating Ludopedia
6.9 rating BGG
Our Verdict

If you love political intrigue and history, this expansion will delight you with real Soviet figures and events.

Highlights
  • Real historical figures
  • Detailed intrigue cards
  • Expands narrative
  • Rich gameplay
  • Political adventure
Keep in mind
  • Base game required
  • Historical knowledge helpful
  • Can be complex
RECOMMENDED
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About the game
The Kremlin: Revolution expansion brings 26 real Party notables—from Stalin to Dzerzhinsky—to the board and 33 intrigue cards that recount events from the Soviet Union’s early decade. Rather than creating a brand‑new game, the idea is to blend these pieces with the base game, replacing almost all of the Revolution Intrigue cards (except Lenin’s Testament and the Great Patriotic War). The result is a richer, historically immersive experience where each session can revolve around alliances, betrayals, and political decisions that shape the nation’s fate. Components are easy to set up: just place the notables on the board, distribute the intrigue cards, and follow the original Kremlin rules. The twist lies in the narrative: you feel the pressure of portraying iconic figures and dealing with real events, while still enjoying the negotiation and territory‑control mechanics that made the original so fun. If you’re already familiar with Kremlin or just starting to explore political games, this expansion offers an extra layer of strategy and context that can transform your gameplay. A 90‑minute game gives plenty of time for intrigue to unfold, though the duration can stretch a bit if you explore all the new character possibilities.
BEST PLAYER COUNT
3 REC
4 BEST
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6 BEST
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Game details

Families

Country: Russia Country: Soviet Union
Publisher The Avalon Hill Game Co
Designer Don Greenwood
Frequently Asked Questions
How many players can play with the expansion?
The expansion works for 3 to 6 players, just like the base game.
How long does a game last with the expansion?
Typically 90 to 120 minutes, depending on how deep the intrigue goes.
What new components are included?
26 notable figures, 33 intrigue cards, and supporting tokens (vote markers, etc.).
Do I need the base game to use the expansion?
Yes, the expansion cannot be played on its own.
Does the expansion alter the base game's rules?
No, it only adds new cards and figures; core rules stay the same.
Who is this expansion for?
Fans of Kremlin who want to delve into Soviet history and players who enjoy political games.
How do I incorporate the Revolution Intrigue cards?
Replace the base game's intrigue cards with all the new ones, except Lenin's Testament and the Great Patriotic War.