Lift Off

Hans im Glück, Korea Boardgames, Z-Man Games · Board game · 2018
2–4 · best 3 60–120 min Weight 2.8/5
7.7 rating Ludopedia
7.1 rating BGG
Buy
7.7 rating Ludopedia
7.1 rating BGG
Our Verdict

A thrilling-race to the stars that perfectly blends theme with engine-building-mechanics!

Highlights
  • Strongly cohesive space theme
  • Engaging-set collection-mechanics
  • Smooth-drafting-flow
  • Great-replayability-value
Keep in mind
  • Can feel quite cutthroat in drafting
  • Requires careful long-term planning
RECOMMENDED
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About the game
Buckle up and get ready for liftoff! In Lift Off, you aren't just a spectator watching the Cold War superpowers race to the stars; you are the head of a private space agency striving to make your mark on history. Set during the golden age of space exploration in the 1950s and 60s, your mission is to build a powerhouse agency by hiring specialists, upgrading your rocket technology, and executing high-stakes-missions.

The gameplay revolves around a tight-knit-loop of resource management and strategic planning. You'll engage in-drafting-mechanics to grab the-components you need before your rivals do, all while building up your agency's capabilities. It's not just about having the biggest rocket; it's about having the right-set of-specialists and-technologies to fulfill specific mission requirements.

Success in Lift Off requires a careful balance of short-term-gains and long-term-development. Do you spend your resources now to secure a-specialist, or do you save up to upgrade your-launch-pad? The set collection-aspect ensures that every decision matters, as you aim to assemble the perfect combination of assets to complete the most prestigious-missions. With a medium weight-profile, it offers enough depth for seasoned strategists while remaining accessible enough for players who enjoy thematic-engine-builders. If you love the retro-futuristic aesthetic and the thrill of-space-exploration, this game is ready for launch!
BEST PLAYER COUNT
2 REC
3 BEST
4 REC
WHERE TO BUY
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Game details

Families

Decades: The 1950's Decades: The 1960's Digital Implementations: Yucata Theme: Retro
Publisher Hans im Glück, Korea Boardgames, Z-Man Games
Designer Jeroen Vandersteen
Artist Andreas Resch, Kreativbunker, Nache Ramos
Frequently Asked Questions
How complex is the-gameplay?
It's a medium-weight game. It's not overly punishing, but you can't just play blindly; you need to plan your agency's growth.
How long does a session last?
Expect anywhere from 60 to 120 minutes, depending on-how many players are at the table.
Is there a lot of player interaction?
Yes, mainly through the drafting-phase where you compete for the same-specialists and-technologies.
Does it work well with 2 players?
Absolutely! The-tension remains high even when you are-not competing against many people.
Is it a good starter-game for theme lovers?
Definitely! It's a great entry-point for players who want a-thematic experience without the-heavy-rules of hardcore-simulations.