Loved the madness of Magic Maze? This tower version keeps the forbidden communication and cooperative action, but without the hourglass! Ideal for those who enjoy a real-time challenge with friends.
- Tense and fun cooperation
- Unique communication challenge
- Varied and engaging scenarios
- Great for solo play too
- No hourglass, but still tense
- Coordination is key
- Can be chaotic
About the game
What you do in a play session
The game keeps the chaotic and cooperative essence of the series: everyone plays at the same time, trying to coordinate actions without being able to speak a word! Yes, communication is still limited to gestures and glances, which guarantees laughter and moments of desperation. The big news is that the hourglass is gone, so you can breathe a little easier (but not too much!). Each level presents a new challenge, with a different board layout and specific conditions to meet. You'll need to use each hero's unique abilities and think fast to move the pieces, solve the puzzles, and reach the exit before time (imaginary, but still tense!) runs out.
With unfolding scenarios and the option to play solo or with up to three friends, Magic Maze Tower offers a dynamic and challenging experience. It's perfect for those who love cooperative games with a puzzle twist and plenty of adrenaline, even without the constant tick-tock of the hourglass. Prepare for the tower climb and good luck with the escape!
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
In Magic Maze Tower, do I need to talk to other players?
Does this game have an hourglass?
How many players can participate?
Is the game difficult? Who is it recommended for?
Do I need to own the original Magic Maze to play?
How does the 'prison' and escape work?
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