Mansions of Madness: Call of the Wild

Fantasy Flight Games, Arclight Games, Edge Entertainment · Board game · 2013
9.0 Ludopedia 8.1 BGG 2–5 · best 5 120–180 min Weight 3.4/5
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9.0 rating Ludopedia
8.1 rating BGG
Our Verdict
HIGHLY RECOMMENDED

If you enjoy Mansions of Madness and crave more mystery and horror outside the mansions, this expansion is for you! The outdoor setting and new Keeper mechanics inject fresh life into your game nights.

Highlights
  • Renewed outdoor exploration
  • New Keeper mechanics
  • Immersive, tense scenarios
  • Allies with unique stories
Keep in mind
  • High language dependency
  • Requires base game
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About the game

What you do in a play session

Prepare to venture into the dark and mysterious depths of the wilderness with Mansions of Madness: Call of the Wild! This expansion for the acclaimed horror and mystery game transports you to the forgotten corners of Vermont, where danger lurks in every shadow and ancient secrets await discovery. With five new intriguing scenarios and eleven double-sided board tiles, the gameplay experience expands to outdoor environments, offering less linear and more unpredictable exploration. Investigators will have to adapt to unfamiliar terrain, where survival is as crucial as solving the mystery. The Keeper, on the other hand, gains new tools to terrorize the players, including the ability to create their own deck of Keeper Action Cards. This means adversaries will never know what awaits them, making each game a unique and challenging experience. Furthermore, the Keeper may have to collect arcane artifacts scattered across the map, adding an extra layer of tension and strategy. New allies emerge to aid investigators in combat and the macabre narrative, but beware, as even they can succumb to madness when faced with the horrifying creatures inhabiting the forest. Call of the Wild elevates tension and suspense, promising hours of immersion in the Lovecraftian universe, where sanity is a luxury and the unknown is the only certainty.

Expansion for

Published additional content

1 items

Rules videos

Learn by watching before you open the box

4 videos

Best player count

BGG community vote

2–5 players
2 OK
3 REC
4 REC
5 BEST

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Game details

Mechanics, categories, families and credits

Families

Game: Mansions of Madness (First Edition) Series: Arkham Horror Files (Fantasy Flight Games) Series: Mansions of Madness Theme: Cthulhu Mythos Theme: Mad Science / Mad Scientist
Publisher Fantasy Flight Games, Arclight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag
Designer Corey Konieczka
Artist Christopher Burdett, Henning Ludvigsen

Community

Data from BoardGameGeek

4,594owners
484wishlist
122want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
Does this expansion work on its own, or do I need the base game?
Call of the Wild is an expansion, so you need to own the base game Mansions of Madness (First Edition) to play.
How many players can participate?
Just like the base game, this expansion is for 2 to 5 players.
How long does a game session typically last?
Games tend to be long, ranging from 120 to 180 minutes, depending on the scenario and the group's experience.
What is the complexity level?
With a BGG rating of 3.42/5, the game is considered of medium complexity, requiring attention to rules and strategy.
Do I need to know English to play?
Yes, the game has a high language dependency, with extensive text on cards and in the scenario book. A good understanding of English is essential.
What new content does this expansion add?
It adds 5 new scenarios, 11 brand-new board tiles focused on outdoor environments, new monsters, allies, and the 'Keeper Action Cards' mechanic, giving the Keeper more control and surprises.
Is it a cooperative game?
Yes, all players (investigators) work together against the Keeper and the challenges presented by the game.