Marvel Zombies: A Zombicide Game – Hydra Resurrection

CMON Global Limited, Guillotine Games, Spin Master Ltd. · Board game · 2023
1–6 · best 1 Solo 60 min Weight 2.7/5
9.1 rating Ludopedia
8.6 rating BGG
STEP BY STEP
## Complete Guide to Marvel Zombies: A Zombicide Game - Hydra Resurrection Hello, survivors (or not)! If you're reading this, you're probably about to dive into the chaos of Marvel Zombies: Hydra Resurrection. Get ready, because Hydra is rising again, and the zombie apocalypse just got even more complicated. This guide will help you understand the basics, based strictly on what the rulebook tells us. Let's go!

Game Objective

In Marvel Zombies: Hydra Resurrection, the world is already upside down with a horde of zombies. But Hydra, led by the relentless Red Skull, sees this mess as an opportunity to expand its power. They command an army of zombie Hydra Soldiers, who pose a threat to both living heroes and hero zombies. The main objective is to face this new threat, whether you are a Superhero trying to survive or a Hero Zombie seeking more "meals" and expanding your dominion. The specific missions will dictate the exact victory conditions, but the fight against Hydra and Red Skull is at the heart of the matter.

Setup

The setup for Marvel Zombies: Hydra Resurrection varies greatly depending on the chosen mission. However, some elements are common: * **Map Tiles:** You will need to select the map tiles indicated by the mission you have chosen. * **Components:** Separate the miniatures for Super Heroes, Hero Zombies, Bystanders, Hydra Soldiers, and Red Skull. * **Cards:** Separate the decks for Superhero Cards, Hero Zombie Cards, Hydra Soldier Spawn Cards, Red Skull Action Cards, and Bystander Cards, as per the mission instructions. * **Tokens:** Separate the Canister Tokens and other mission-specific tokens. * **Board Setup:** Assemble the board according to the diagram of the chosen mission, placing the Spawn Points, Doors (open or locked), Objectives, and other elements as indicated. * **Player Heroes:** Each player chooses a Superhero (in Heroic Mode) or a Hero Zombie (in Zombie Mode) and takes their corresponding card. Consult the rulebook for details on the specific setup for each mission.

Game Flow

The game progresses in rounds, each divided into two main phases: 1. **Players' Phase:** In this phase, each Player Hero (whether a Superhero or Hero Zombie) takes their turn. During their turn, a player can perform a number of Actions. 2. **Enemies' Phase:** After all players have completed their turns, the Enemies' Phase begins. In this phase, the Enemies (including Hydra Soldiers and Red Skull) move and attack. The activation order of the enemies is determined by the Target Priority Order. Some missions may introduce additional phases or specific events.

Actions and How to Play

During the Players' Phase, each Player Hero can perform a number of Actions. The basic available actions are: * Move: Allows a character to move between adjacent Zones. Movement within a large room has no restrictions, except for the rule of not moving diagonally. Moving to another floor via Stairs is also possible. * Attack: Allows a character to attack enemies in their zone or adjacent zones, depending on their range and abilities. * Interact with Objectives: Some missions require players to interact with Objectives to progress. * Use Special Abilities: Each Superhero and Hero Zombie has unique abilities described on their cards, which can be used as Actions or at specific moments in the game. * Open Doors: Allows a character to attempt to open a locked Door. Other actions may be available depending on character cards and missions.

Card Types and Abilities

* Superhero/Hero Zombie Cards: Detail the unique abilities, Actions, and attributes of each character. * Hydra Soldier Spawn Cards: Determine when and where Hydra Soldiers appear in the game. * Red Skull Action Cards: Define the actions that Red Skull performs during the Enemies' Phase. * Bystander Cards: May have various effects when revealed or interacted with. Consult the rulebook for details on the specific abilities of each character and the effects of each card type.

End of Game and Scoring

The game ends when a victory or defeat condition is met, as specified by the chosen mission. * **Victory Conditions:** Generally involve completing all mission objectives, such as defeating a specific enemy, rescuing characters, or escaping an area. * **Defeat Conditions:** May include the elimination of all Player Heroes, failure to complete objectives within a time limit (if applicable), or other mission-specific conditions. Scoring, in terms of XP (Experience Points), is awarded for defeating enemies, completing objectives, and rescuing Bystanders. The rulebook details how XP is awarded for each action and objective.

Tips for Winning

* **Manage Your Hunger:** In Marvel Zombies, Hunger is a crucial resource. Keep an eye on your Hunger level and strategically use abilities that reduce or increase it. * **Communication is Key:** Work as a team with other Player Heroes. Coordinate your attacks and actions to maximize efficiency and cover each other's weaknesses. * **Know Your Enemies:** Understand the abilities and Target Priority Order of the enemies. Knowing who to attack first and how to avoid damage is essential for survival.
Rules videos

In English

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