Mice and Mystics: Heart of Glorm

Plaid Hat Games, CrowD Games, Cube Factory of Ideas · Board game · 2013
1–4 · best 4 Solo 60–90 min Weight 2.7/5
8.4 rating Ludopedia
7.8 rating BGG
Buy
8.4 rating Ludopedia
7.8 rating BGG
Our Verdict

If you've already fallen in love with the Mice and Mystics universe, this expansion is a must-have to continue the adventure!

Highlights
  • Continues the engaging narrative
  • New chapters and challenges
  • Adds the character Nere
  • More miniatures and components
Keep in mind
  • Requires the base game
  • High language dependency
HIGHLY RECOMMENDED
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About the game
Hey there, adventurers! If you thought Prince Collin and his crew's escapades were over after Vanestra's defeat, think again! In "Mice and Mystics: Heart of Glorm," the story picks up right after the events of "Sorrow and Remembrance." A new threat emerges from the castle's shadows, plotting something that could change the fate of Barksburg forever. Get ready to embark on a new saga filled with exploration, combat, and, of course, plenty of engaging storytelling.

This expansion introduces new chapters to the storybook, testing your courage and wits. Plus, you'll get new plastic miniatures, cards, and counters to further enrich the experience. And to provide that extra boost in the fight against darkness, the heroine Nere joins the party! With her knowledge of alchemy and wild magic, she promises to be a powerful addition to your team of adventurous mice.

"Heart of Glorm" is perfect for those who already enjoy the "Mice and Mystics" series and crave more tales to uncover. It's an expansion that broadens the base game's universe, maintaining the formula that won over fans: cooperative adventure with a focus on RPG and storytelling. Get your dice ready, choose your heroes, and dive headfirst into this new adventure!
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Game details

Families

Animals: Mice Game: Mice and Mystics Theme: Anthropomorphic Animals
Publisher Plaid Hat Games, CrowD Games, Cube Factory of Ideas, Ediciones MasQueOca, Filosofia Éditions, Galápagos Jogos, Heidelberger Spieleverlag, Raven Distribution, Z-Man Games
Designer Jerry Hawthorne
Artist David Richards, JJ Ariosa
Frequently Asked Questions
Do I need the base game "Mice and Mystics" to play "Heart of Glorm"?
Yes, absolutely! "Heart of Glorm" is an expansion and requires the base game "Mice and Mystics" to be played.
How many players can participate in this expansion?
Just like the base game, "Heart of Glorm" is for 1 to 4 players.
What is the average playtime?
Session length varies, but it's generally between 60 and 90 minutes per chapter, depending on the group's experience.
Does the game's complexity increase with this expansion?
The complexity remains similar to the base game, focusing on adventure and narrative. New challenges arise, but the core mechanics are the same.
What are the main new components included in the box?
The expansion includes new plastic miniatures, a new chapter book with the story, as well as cards and counters for gameplay.
Is it worth it for those who have already played the base game?
If you enjoyed the base game experience and want more story and challenges in the "Mice and Mystics" universe, it's definitely worth it!