7.8
rating
Ludopedia
7.3
rating
BGG
Our Verdict
If you love building space cities, Moon will hook you – the fast draft and rovers keep the game lively.
Highlights
- smooth closed draft
- simple hand management
- high‑quality components
Keep in mind
- limited tactical depth
- card draw luck factor
RECOMMENDED
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Moon thrusts players into a near‑plausible race to build lunar bases, each aiming to create the most attractive capital for Earth’s population. The game unfolds over three distinct eras, and each turn players receive a "convoy" of cards representing experts and equipment traveling to their outposts. This hand functions as a closed draft: everyone picks one construction card, places it in their base, and passes the rest to the next player. One of the cards is always an Expedition card, granting a free special action before the hand is passed, adding a tasty strategic twist.
Beyond the draft, wooden lunar rover tokens act as neutral workers. They can be placed on board spaces to harvest resources, advance projects, or break ties when scores clash – so you must wield them wisely.
At the end of each era, players vie for majority in five sectors: housing, transportation, science, industry and food production. The leader in each sector earns a victory‑point bonus, represented by flag icons on the constructed buildings. Randomly drawn Reputation cards also appear, offering one‑time or ongoing bonuses to whoever meets their conditions.
With high‑quality components – illustrated cards, wooden rover tokens and a thematic board – Moon blends hand management, worker placement and end‑game bonuses into a smooth experience. Its light weight (2.5/5) and 45‑90 minute playtime make it approachable for newcomers yet satisfying for seasoned sci‑fi empire builders. It’s the third entry in a loose trilogy after Villagers and Streets, delivering a lunar colonization narrative that will delight anyone dreaming of humanity’s future beyond Earth.
Beyond the draft, wooden lunar rover tokens act as neutral workers. They can be placed on board spaces to harvest resources, advance projects, or break ties when scores clash – so you must wield them wisely.
At the end of each era, players vie for majority in five sectors: housing, transportation, science, industry and food production. The leader in each sector earns a victory‑point bonus, represented by flag icons on the constructed buildings. Randomly drawn Reputation cards also appear, offering one‑time or ongoing bonuses to whoever meets their conditions.
With high‑quality components – illustrated cards, wooden rover tokens and a thematic board – Moon blends hand management, worker placement and end‑game bonuses into a smooth experience. Its light weight (2.5/5) and 45‑90 minute playtime make it approachable for newcomers yet satisfying for seasoned sci‑fi empire builders. It’s the third entry in a loose trilogy after Villagers and Streets, delivering a lunar colonization narrative that will delight anyone dreaming of humanity’s future beyond Earth.
GALLERY
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In English
1
REC
2
REC
3
BEST
4
BEST
5
OK
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Mechanics
Categories
Families
Publisher
Sinister Fish Games
Designer
Haakon Gaarder
Artist
Haakon Gaarder
How many players can play?
1 to 5 players, including a solo mode.
What’s the typical playtime?
Between 45 and 90 minutes, depending on player count.
How complex is the game?
Light to moderate (weight 2.5/5), great for beginners and veterans seeking a quick session.
What components are included?
Illustrated cards, wooden rover tokens, area board, victory markers and reputation cards.
Is it approachable for non‑sci‑fi fans?
Absolutely – the mechanics are easy to learn and the theme is presented in an accessible way.
Are there expansions?
No official expansions yet, though the community has created home‑brew variants.
Can I play it online?
Yes, digital versions exist for TableTop Simulator and Tabletopia.