8.0
rating
Ludopedia
7.6
rating
BGG
Our Verdict
If you enjoy dense and strategic civilization games, Nations is a feast, offering tough choices and high replayability.
Highlights
- Deep and complex strategy
- Very high replayability
- Civilization development
- Excellent solo mode
- Resource management
Keep in mind
- Long playtime
- Steep learning curve
- Low direct interaction
HIGHLY RECOMMENDED
Nations puts you in command of a civilization from its prehistoric beginnings right up to the brink of World War I. Get ready for an epic journey where you and up to four friends will compete to build the most prosperous and influential nation in history. The game isn't about moving armies on a map, but rather about strategic development and intelligent resource management, balancing immediate needs with long-term growth, facing threats, and seizing opportunities.
Each player chooses a nation and a difficulty level, much like in classic computer civilization games. Each round, after a growth phase, two historical events are revealed, and players compete to deal with them. Actions are simple, yet choices are profound: buy cards to expand your infrastructure, allocate workers to boost production, or hire architects to construct wonders that will leave your mark on history. All of this happens on your individual player board, where you build your empire without direct attacks on opponents, but with plenty of indirect interaction and competition for resources and events.
At the end of each round, there's production, player order is re-evaluated (always a fierce competition!), historical events come to pass, and in certain ages, books are scored. Old cards are replaced by new ones, keeping the flow and options fresh. Victory points are gained and lost throughout the game, culminating in the final tally. The player with the highest score at the end of eight rounds, or the game, will be crowned the leader of the most glorious nation!
Each player chooses a nation and a difficulty level, much like in classic computer civilization games. Each round, after a growth phase, two historical events are revealed, and players compete to deal with them. Actions are simple, yet choices are profound: buy cards to expand your infrastructure, allocate workers to boost production, or hire architects to construct wonders that will leave your mark on history. All of this happens on your individual player board, where you build your empire without direct attacks on opponents, but with plenty of indirect interaction and competition for resources and events.
At the end of each round, there's production, player order is re-evaluated (always a fierce competition!), historical events come to pass, and in certain ages, books are scored. Old cards are replaced by new ones, keeping the flow and options fresh. Victory points are gained and lost throughout the game, culminating in the final tally. The player with the highest score at the end of eight rounds, or the game, will be crowned the leader of the most glorious nation!
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Lautapelit.fi, asmodee, Asterion Press, Rebel Sp. z o.o., Ystari Games
Designer
Einar Rosén, Nina Håkansson, Robert Rosén, Rustan Håkansson
Artist
Frida Lögdberg, Jere Kasanen, Ossi Hiekkala, Paul Laane
How many players does Nations support and what is the average game time?
Nations can be played by 1 to 5 players. Game time varies significantly, taking from 40 to 200 minutes, depending on the number of participants and the group's experience.
Is Nations a complex game? Is it good for beginners?
It is considered a medium-to-heavy weight game (3.53/5 on BGG). It's not ideal for board game beginners, but experienced players who enjoy strategy and resource management will love the challenge.
Is there any direct combat or aggressive interaction between players?
There is no direct combat or attacks on other players. Interaction is more indirect, through competition for cards, resources, and events, as well as vying for turn order.
What are 'historical events' and how do they affect the game?
Historical events are challenges or opportunities that arise each round. Players compete to address them, and their choices can bring bonuses or penalties, adding a layer of unpredictability and strategy.
What are the main ways to score points in the game?
Scoring is primarily done through developing your heritage, building wonders, structures, and progress cards. There are also hidden victory points and end-game bonuses that contribute to the final score.
Does Nations have an interesting solo mode?
Yes, the solo mode is highly praised! It offers a challenging and complete experience, allowing you to explore strategies and develop your nation without the need for other players.