How to Play Nemo's War (Second Edition): Bold and Caring Expansion Pack #2

Frosted Games, Tycoon Games, Victory Point Games · Board game · 2019
1–4 · best 1 Solo 60–120 min Weight 3.6/5
2.0 rating Ludopedia
8.0 rating BGG

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Objective of the Game

In Nemo's War (Second Edition): Bold and Caring Expansion Pack #2, Captain Nemo and his crew embark on a journey to establish a lasting legacy, seeking to be remembered for their deeds and to bring contentment to Nemo's heart. The game's objective revolves around navigating various challenges and making choices that shape Nemo's impact on the world, leading to different outcomes from defeat to triumph, depending on the chosen Motive and actions taken.

Preparation (Setup)

To set up the game with the Bold and Caring Expansion Pack #2, follow these steps:

  • Mix the new Adventure tokens and Treasure tokens included in this expansion pack with the existing ones.
  • If playing with the Adventure Motive:
    • Treat this Motive as Explore for setup purposes and whenever else it matters.
    • Roll 1d6 and place 1 Adventure token face down in the corresponding random Major Ocean.
    • The Starting Nautilus Upgrade available is Diving Apparatus (3), which is new and included with this Expansion Pack.
    • The Notoriety Defeat threshold is 36 (same as Explore).
  • If playing with the Humanist Motive:
    • Treat this Motive as Science for setup purposes and whenever else it matters.
    • The Starting Nautilus Upgrade available is Hospital Machines (4), which is new and included with this Expansion Pack. It costs 4 Resources to purchase it at the start.
    • The Notoriety Defeat threshold is 36 (same as Explore).

Fluxo do Jogo

Special ADVENTURE Motive Rules

  1. Call to Adventure: When Nemo's Motive is Adventure, Lull Turns are handled differently in these specific ways:
    • You receive 2 Action Points instead of 0.
    • You never receive the Lull Turn "discount" for normal Actions. This means normal Actions (e.g., Rest) that would typically be reduced to 1 Action Point during a Lull Turn will still cost 2 Action Points. However, other events that reduce their cost to 1 Action Point during a Lull Turn, such as The Grecian Archipelago or The South Pole, still apply normally.
    • You also place 1 Adventure token (if possible), face down, in the doubles Ocean. If that Ocean already has a face down Adventure token, place it in an adjacent Ocean that does not have one. If no such Ocean exists, do not place the Adventure token.
    • Despite these changes, it is still a Lull Turn; conduct all other aspects of it normally.

Special HUMANIST Motive Rules

  1. Deeds not Words: While Nemo’s Motive is Humanist, during the Action Phase (only!), all Notoriety gains are tripled. Exercise caution when initiating Attack and Adventure Actions!
  2. Motive Change: When changing to or from the Humanist Motive at the beginning of Act III, return all cubes on Land spaces to their available box. This means cube placement becomes a complete do-over for the last Act.

Ações e Como Jogar

Adventure Motive Actions

  1. The High Seas: There are 9 Adventure tokens for this motive.
    • To reveal an Adventure token, the Nautilus must be in that Ocean and perform a successful Search Action. This also allows you to collect Treasure token(s) if there is a Treasure Available gemstone there. This is considered a "search for adventure."
    • Once revealed, place that Adventure token in its specified Ocean regardless of other tokens' presence or absence.
    • To claim an Adventure token, move the Nautilus to the Ocean with that revealed Adventure token and either:
      1. Perform a successful Attack Action, OR
      2. Conduct an Adventure Action there.
      Afterward, also collect that revealed Adventure token as a bonus reward. Consider it a "Retain" Treasure token; you have the option to discard it ("X") for an excellent benefit or score it at the end for both of its point categories.

Humanist Motive Actions

Goodwill Missions: Your Incite Actions are now considered Goodwill Actions with identical effects.

Special Diplomacy Attack Rules (courtesy of having Hospital Machines)

  1. Treat Hospital Machines like Steam Torpedoes in all ways, except a Diplomacy Attack differs from a Torpedo Attack as follows:
    1. For each Warship’s Attack against the Nautilus, apply the usual DRMS, but instead, roll 3d6 and choose which two to use to resolve their Attack. They still shoot first and respect your Truce Flag later, but they are more likely to be curious!
    2. Apply Diplomacy Attack failures exactly as you would Torpedo Attack failures.
    3. If your Diplomacy (Torpedo) Attack succeeds (i.e., you Parley), your options are to:
      • Further Diplomatic Relations: Place that Ship token in the correct space on the Tonnage track, rotating it 180 degrees (i.e., so it is "upside down"). Ignore any Notoriety increase from that Ship token (i.e., it has a 0 Notoriety) as it is not sunk. Do not collect any immediate additional benefits from that ship (e.g., Treasure, Crew, Nemo, etc.; end-of-game scoring benefits such as Science and Wonder do still apply). See Scoring, below.
      • Create a Diplomatic Incident: Place that Ship token on the Salvage Track normally (i.e., do not rotate it, and suffer this motive’s triple Notoriety gain), OR
      • Gather Support for Your Good Intentions: Discard that Ship token, ignoring its Notoriety gain (consider it a 0) and place one Goodwill cube in the Nautilus’ Ocean, if able.
  2. Reputation Mending: "Honorable" Motives (i.e., Science, Explore, Adventure, and Humanist) with Hospital Machines may, at any time, return 1 cube from any Land space to its available box to "repair" the Diplomacy Attack marker from its 1d6 side back to its 2d6 side.

Fim de Jogo e Pontuação

Adventure Motive Defeat Condition

Notoriety Defeat = 36 (same as Explore).

Humanist Motive Defeat Condition

Notoriety Defeat = 36 (same as Explore).

Humanist Motive Scoring

  1. Scoring: When scoring, the rotated (i.e., upside down) ships on the Tonnage track are neither sunken "Warships" nor "Non-Warships," but are instead still-floating "Relations Ships."
    • All Ship tokens on the Tonnage track contribute to your Scouring the Seas bonus points at the top of each column on the Tonnage track, although this is now "Securing" the Seas (instead of Scouring). This involves a combination of navigation treaties and enforcement, with new column headings representing the success of your naval treaties reading: Bending (8), Recognition (12), Consent (17), Compliance (23), Deference (30), and Honor (40).
    • Relations Ships score 1 Securing (Scouring) VP per different Nationality type among your Relations Ships (i.e., check their flags and score 1 VP for each different one).
    • Relations Ships also score +1 Securing (Scouring) VP each IF you decline to score any of the individual Warship and Non-Warship VPs from the Tonnage track. You still earn Ship VPs normally from other sources (e.g., Adventure cards).

Adventure Epilogues (Victory/Defeat Conditions)

  • Defeat: Tales of Nemo’s adventures are not widely circulated and lack sufficient credibility to be believable. Years after the Nautilus’ voyage, the dusty busts of her Captain grow cobwebs in the attics of private collectors and some small cliques of “Nemo-ite” enthusiasts.
  • Failure: The life of Captain Nemo grows in the telling as a cautionary tale of imbalance and instability. It is recited as an occasional bedtime story to children seeking to run away in search of adventure and is referenced in college lectures about the importance of adhering to the established order and thriving in your obscurity within it.
  • Inconsequential: People remark that Captain Nemo was a man for his age but give much of the credit for his successes to the machine he piloted rather than the pilot itself. In mock tribute to his global escapades, future generations would inscribe their variations of “Nemo was here” in every obscure corner of nature or machine. Certainly, Captain Nemo garnered a legacy, just not one of greatness.
  • Success: A tomb rises up at the head of an estuary on Cuba’s shores reading “NEMO ‘All Should Be Revealed,’” the dying words of the great man about whom so much has been written and whose legacy grows in the retelling. Societies, foundations, scholarships, and innumerable works of history, science, and fiction all bear Nemo’s name, recalling the wonders of how the world has improved for his adventures aboard his legendary submersible ship, the Nautilus.
  • Triumph: Like Alexander, Caesar, and Napoleon, another Great Captain has risen to have an age of history named in his honor. During the Age of Nemo, his restless spirit possessed many to claim the entire world as their birthright. Nemo and his devotees forged paths to the world’s many dark corners. The light of this age showcased Nemo’s great purpose of raising up the weak and oppressed so all could live better lives as brothers and sisters. Transforming not merely human history but humanity itself, the borders of nations blurred for a long while in the Great Age of Nemo.

Humanist Epilogues (Victory/Defeat Conditions)

  • Defeat: The earth remains ruled by the violent use of force. Arrogant nationalists bent on Imperial aggrandizement have thwarted Captain Nemo’s benevolence at every turn. After a year’s hard trying to shape a better world, a melancholy Captain Nemo commiserated with a Christian missionary he encountered, notably remarking that “Even Jesus didn’t tell us what to do after both cheeks were slapped.” Disgusted with humanity’s prospects, he prepared for battle in the coming year – a war he never launched. Rumors of his demise abound, but nothing has firmly tied Captain Nemo and his consular ship, the Nautilus, to any known event since.
  • Failure: Rebuke upon rebuke by peoples, nations, and empires have dangerously embittered Captain Nemo. Word precedes him as the world’s press drives up newspaper sales by distorting his story with headlines screaming: “Nemo: Threat or Menace?” We lived aboard the Nautilus for several months into the second year of our voyage, returning on the tide to the rock-bound shores of Maine in the United States one moonless night. I have since quested to correct the record and rehabilitate the reputation of Captain Nemo and the wonders of the Nautilus by writing books, articles, and lecturing throughout the world, but with no real success. Obscurity in damnation is, tragically, the only reward of this great man.
  • Inconsequential: After making headway among the world’s ancient and emerging regimes, Captain Nemo began leaving his mark as a noted benevolent influence. Many people came to admire the tangible results of his efforts; so many, in fact, that the Earth’s powers came to fear his popularity and “mad” agitators. In a disgraceful conspiracy, the Great Powers arranged a secret meeting hosted by The Falkland Islands Company at Port Stanley to discuss the quiet assassination of this feared aquatic messiah. They invited the Nautilus into a trap around Cape Horn where Captain Nemo ended the battle by lashing himself to his sinking ship and dying a martyr’s death. Sadly, today, Captain Nemo’s tale is scarcely told and little remembered.
  • Success: Unlike the great philanthropists his name is spoken alongside of, Captain Nemo was not a Robber Baron from the Gilded Age attempting to mend his reputation before meeting his maker. His heaven was traveling under the stars in the Nautilus and spreading the gospel of humanism, quiet courage, and self-reliance. Easing much of the world’s suffering through his direct, focused contact and spending the ocean’s abundant wealth, many joined his cause and protected his reputation from the small-minded jealousies residing under the crowns and top hats of political mediocrities. Medical and social sciences flourished under Nemo’s direction, with many new colleges and museums bearing his name. With great optimism, the world leaped upward into the twentieth century.
  • Triumph: Not since the Sea Peoples closed the epoch of Bronze Age civilization has something from the oceans had such an impact upon human history. In contrast to the barbaric destroyers of 3,000 years ago, under Captain Nemo the hands offered from the oceans reached out with benevolence, offering up the water’s bounty in food, energy, and treasure to bring light to the darkest coastlines of the world. Captain Nemo became a teacher at sea, constructing several small flotillas of nautical classrooms and laboratories (he dubbed them his “schools of fish”) where he created many acolytes. They have since become his missionaries who tied the bonds of humanity to personal acts; rising up neighbors, and making everyone “citizens of the world,” one adherent at a time. Although the onslaught of socialism all but destroyed his legacy, the stoic humanism of Captain Nemo remains parallel in history to other great teachers: Buddha, Confucius, Socrates, Sun Tzu, and Jesus.

Dicas para Vencer

  • When playing with the Adventure Motive, prioritize performing successful Search Actions in Oceans with face-down Adventure tokens to reveal them. This is crucial for progressing your adventure and collecting potential Treasure tokens.
  • If you choose the Humanist Motive, be extremely cautious with Attack and Adventure Actions during the Action Phase, as all Notoriety gains are tripled. This can quickly lead to a Defeat if not managed carefully.
  • With the Humanist Motive and Hospital Machines, consider using Diplomacy Attacks to Further Diplomatic Relations. Placing Relations Ships on the Tonnage track rotated 180 degrees allows you to score Securing (Scouring) VPs based on different nationalities and potentially gain bonus VPs if you forgo individual Warship and Non-Warship VPs.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Nemo's War (Second Edition): Bold and Caring Expansion Pack #2 rulebook or browse it online with our AI rules assistant.
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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Nemo's War (Second Edition): Bold and Caring Expansion Pack #2?
In Nemo's War (Second Edition): Bold and Caring Expansion Pack #2, Captain Nemo and his crew embark on a journey to establish a lasting legacy, seeking to be remembered for their deeds and to bring contentment to Nemo's heart. The game's objective revolves around navigating various challenges and making choices that shape Nemo's impact on the world, leading to different outcomes from defeat to triumph, depending on the chosen Motive and actions taken.
How do you set up Nemo's War (Second Edition): Bold and Caring Expansion Pack #2?
To set up the game with the Bold and Caring Expansion Pack #2, follow these steps: Mix the new Adventure tokens and Treasure tokens included in this expansion pack with the existing ones. If playing with the Adventure Motive: Treat this Motive as Explore for setup purposes and whenever else it matters. Roll 1d6 and place 1 Adventure token face down in the corresponding random Major Ocean. The Starting Nautilus Upgrade available is Diving Apparatus (3), which is new and included with this…
How do you play Nemo's War (Second Edition): Bold and Caring Expansion Pack #2?
Special ADVENTURE Motive Rules Call to Adventure: When Nemo's Motive is Adventure, Lull Turns are handled differently in these specific ways: You receive 2 Action Points instead of 0. You never receive the Lull Turn "discount" for normal Actions. This means normal Actions (e.g., Rest) that would typically be reduced to 1 Action Point during a Lull Turn will still cost 2 Action Points. However, other events that reduce their cost to 1 Action Point during a Lull Turn, such as The Grecian…
How does Nemo's War (Second Edition): Bold and Caring Expansion Pack #2 end, and how do you score?
Adventure Motive Defeat Condition Notoriety Defeat = 36 (same as Explore). Humanist Motive Defeat Condition Notoriety Defeat = 36 (same as Explore). Humanist Motive Scoring Scoring: When scoring, the rotated (i.e., upside down) ships on the Tonnage track are neither sunken "Warships" nor "Non-Warships," but are instead still-floating "Relations Ships." All Ship tokens on the Tonnage track contribute to your Scouring the Seas bonus points at the top of each column on the Tonnage track, although…
What are some tips for winning Nemo's War (Second Edition): Bold and Caring Expansion Pack #2?
When playing with the Adventure Motive, prioritize performing successful Search Actions in Oceans with face-down Adventure tokens to reveal them. This is crucial for progressing your adventure and collecting potential Treasure tokens. If you choose the Humanist Motive, be extremely cautious with Attack and Adventure Actions during the Action Phase, as all Notoriety gains are tripled. This can quickly lead to a Defeat if not managed carefully. With the Humanist Motive and Hospital Machines…
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