8.3
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Fans of unconventional play will love Dancer: a fresh take on Neuroshima with plenty of team strategy.
Highlights
- Fun card management
- Teamwork focus
- Hex grid mobility
Keep in mind
- No traditional units
- Requires good communication
Rules manual not indexed yet
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About the game
What you do in a play session
Neuroshima Hex! 3.0: Dancer brings a brand‑new army that breaks the mold in the post‑apocalyptic world of Neuroshima. When Moloch’s base is damaged, three genetically engineered creatures—code‑named Dancer—escape and fight for survival in a shattered landscape. Instead of traditional units, this army features three HQ tiles and a pile of action tiles—move, push, attack, and more. What does that mean in practice? You won’t be buying combat pieces; you’ll be managing a hand of action cards, deciding when to advance, retreat, or unleash a special power. Each player receives a unique set of abilities that alter how they play, making every game feel fresh. The hex grid gives you six‑direction mobility, while player elimination keeps the tension high: lose all your units and you’re out. Dancer is perfect for those who love to experiment, with plenty of improvisation and positional strategy. If you enjoy team play, you’ll have a blast. But note: the lack of traditional units may not appeal to fans of classic board‑piece battles. Still, Dancer adds a new layer of fun for anyone who already owns Neuroshima and wants something bold.
The game runs about 30 minutes, supports 2‑4 players, and sits at a medium complexity level. Components are simple: action cards, HQ tiles, and a hex board. This expansion is ideal for players who already own the base game and want to diversify their army roster.
In short, Dancer is a challenge for those who love experimentation and want to test team strategies in a post‑apocalyptic setting.
The game runs about 30 minutes, supports 2‑4 players, and sits at a medium complexity level. Components are simple: action cards, HQ tiles, and a hex board. This expansion is ideal for players who already own the base game and want to diversify their army roster.
In short, Dancer is a challenge for those who love experimentation and want to test team strategies in a post‑apocalyptic setting.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
3
OK
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Portal Games, Z-Man Games
Designer
Rustan Håkansson
Artist
Andrzej Wysocki, Mateusz Bielski
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 4 players.
How long does a game last?
About 30 minutes.
What is the complexity level?
Medium, great for those already familiar with Neuroshima.
What components come with the expansion?
Action cards, HQ tiles, and the hex board.
Do I need the base game?
Yes, it’s an expansion of the base game.
Does Dancer work well in team play?
Yes, the team mechanic is a highlight.
How does player elimination work?
When a player loses all units, they are removed from the game.