—
rating
Ludopedia
7.1
rating
BGG
Our Verdict
FOR GENRE FANS
Perfect for those who own the base game and want more aggressive interaction in the endgame.
Highlights
- Adds layers of late-game strategy
- Dynamic Boss powers
- Curious collaborative origin
Keep in mind
- Requires base game to play
- Can be hard to find
Rules manual not indexed yet
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About the game
What you do in a play session
If you've already mastered the streets of New York 1901, get ready to add some extra spice to your territorial disputes with the Goons of New York expansion. This promotional pack introduces an interesting dynamic: five new 'Boss' cards that grant special powers to the players who manage to dominate the districts on the board. The real fight kicks off once all players have reached the Silver Age. At that point, the game checks who controls the most territory of each color (keeping in mind that pink is excluded in two-player games).
Whoever holds the majority of a color takes control of the corresponding Boss. From then on, at the start of each turn, you can activate the 'goon power' to place a goon in strategic locations, such as specific streets or Bronze Age skyscrapers. These goons earn you extra points based on certain conditions, but be careful: power is fleeting. If another player manages to surpass your influence in that color, they seize control of the Boss, and you have to say goodbye to all your associated goons. It's a game of cat and mouse where territorial control dictates who really runs the city.
A fascinating detail is the origin of this content. Goons of New York was created in partnership with the Brooklyn Game Lab, an after-school program where children learn game design and strategy. Hundreds of kids worked together in a month-long game-jam to design and playtest these mechanics. The result is an add-on that rewards territorial aggression and influence management, making the final stretch of the game much more tense and dynamic. Originally distributed at trade shows and conventions, it's a unique piece for collectors looking to deepen their base game experience.
Whoever holds the majority of a color takes control of the corresponding Boss. From then on, at the start of each turn, you can activate the 'goon power' to place a goon in strategic locations, such as specific streets or Bronze Age skyscrapers. These goons earn you extra points based on certain conditions, but be careful: power is fleeting. If another player manages to surpass your influence in that color, they seize control of the Boss, and you have to say goodbye to all your associated goons. It's a game of cat and mouse where territorial control dictates who really runs the city.
A fascinating detail is the origin of this content. Goons of New York was created in partnership with the Brooklyn Game Lab, an after-school program where children learn game design and strategy. Hundreds of kids worked together in a month-long game-jam to design and playtest these mechanics. The result is an add-on that rewards territorial aggression and influence management, making the final stretch of the game much more tense and dynamic. Originally distributed at trade shows and conventions, it's a unique piece for collectors looking to deepen their base game experience.
Gallery
Box and component photos
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Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Blue Orange (EU), Blue Orange Games
Designer
Brooklyn Game Lab
Artist
Vincent Dutrait
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play this without the base game?
No, this is an expansion pack and requires New York 1901 to function.
What exactly does the expansion add?
It adds 5 Boss cards and the mechanic of placing goons for extra scoring.
Does the expansion change the game's complexity?
It doesn't drastically change the weight, but it adds a new layer of influence fighting in the endgame.
Does it work with 2 players?
Yes, but the pink color is excluded from the Boss control dispute in this mode.
When do the Boss powers come into play?
Only after all players have reached the Silver Age.
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