Our Verdict
RECOMMENDED
NO BID is for fans of fast games with direct player interaction. The chain cancellation mechanic creates hilarious tension moments where a simple 'no' can flip the game. Simple rules hide strategic decisions about when to hold or spend your NO BID cards. Expect intense negotiations and surprising twists!
Highlights
- Fast and intense matches
- Direct player interaction
- Hilarious tension moments
- Simple yet strategic rules
Keep in mind
- May be too chaotic for some
- Relies heavily on interaction
- Limited strategic depth
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About the game
What you do in a play session
NO BID is a frenetic card game about currency trading where the market is as unpredictable as your opponents. 2 to 6 players race to build a book of 7 positions (trades), with everyone seeing each other's progress. The namesake move is the 'NO BID' wildcard - a card that can be played at any moment to cancel a play, even another NO BID! This creates a stack of cancellations until someone folds or runs out of cards. No hidden scores, no complex economy - just direct action, everything face up, and all the depth comes from reading others' intentions. Perfect for fans of fast games with high interaction and a dash of controlled chaos.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
No Bull Games
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 6 players - gets more chaotic and fun with more people.
How long does a game last?
Between 10 to 25 minutes - perfect for a quick session between other games.
Is it hard to learn?
Not at all! Rules are super simple, everyone gets it in 5 minutes.
Does it need much space?
Nope! The game is compact and fits any table (or even your lap).
Is there much luck involved?
Some luck in card draws, but strategy is in how you use NO BID.
Is it good for kids?
Works well from age 10 up, but the chaos might scare younger ones!
Does it need much math?
Almost none! Just count to 7 (your goal) and know when to say 'no'.
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