7.4
rating
Ludopedia
6.7
rating
BGG
Our Verdict
RECOMMENDED
If you're into card games with bluffing, shifting alliances, and a dash of dice-rolling luck, Noble Treachery is a great pick to liven up your game night!
Highlights
- Dynamic intrigue and alliances
- Unique card-dice interaction
- Surprising plot twists
- Great for larger groups
Keep in mind
- Dice luck can be a factor
- Slight initial learning curve
- Can feel less engaging solo
Rules manual not indexed yet
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About the game
What you do in a play session
Hey everyone, let's dive into 'Noble Treachery: The Last Alliance'! This is a game that fuses cards and dice in a really cool way for fans of medieval fantasy intrigue. Picture this: the king is dead, no heir, and the five great noble houses of the Black Rose Kingdom are ready to fight for the throne. That's where you come in, trying to forge alliances, use diplomacy (or treachery!), and even some magic and poison to come out on top. The neat twist is that each card has a power affected by the roll of a die matching its color, and the cards can also influence the dice. This interaction keeps things dynamic! Designed for 4 to 6 players, it plays in about an hour, making it perfect for a game night with friends who enjoy a good dose of bluffing and unexpected twists. Your best-laid plans will likely be foiled by your opponents (we know how that goes!), so having a backup plan (and a backup for that plan!) is crucial. Each game is a race to gain the support of all the noble houses and be crowned the new king or queen. Expect moments of high tension, shocking comebacks, and nail-biting finishes. It's a game that keeps you hooked from start to finish, with that 'just one more round' feeling.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
4
BEST
5
BEST
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Great Northern Games
Designer
Jay Meyer
Artist
Alex Stone, Charles Urbach, Dan Frazier, Eric Kenji, Helmutt, Janna Prosvirina, Joe Slucher, Randy Gallegos, Stephanie M. Brown
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the main objective of the game?
The goal is to be the first player to form an alliance with all five noble houses of the kingdom to become the new king or queen.
How many players can participate?
The game is designed for 4 to 6 players, with some variants available for 3 players.
How long does a game typically last?
A game usually takes around 45 to 60 minutes to complete.
Is the game very complicated to learn?
Noble Treachery is considered a casual game with accessible rules, but with enough strategic depth to keep players engaged. The card-dice interaction might take a few plays to master.
Does it require a group that enjoys interaction and bluffing?
Yes! The game shines with players who enjoy negotiating, forming and breaking alliances, and using bluffing to deceive opponents. It's ideal for those who don't shy away from a bit of 'treachery' at the table!
What makes this game different from other card and dice games?
The mechanic that directly links dice roll results to card powers, and vice versa, creates an interesting and unpredictable synergy that sets Noble Treachery apart from other games in its genre.
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