8.1
rating
Ludopedia
7.3
rating
BGG
Our Verdict
Perfect for party-goers who love fast-paced chaos without player elimination. The best part is that everyone actually has a useful power!
Highlights
- Ultra-fast and dynamic matches
- Every role has a unique ability
- Intense and funny social interaction
- Very easy to learn and teach
Keep in mind
- Heavily dependent on the group's energy
- Can be frustrating for those who hate lying
RECOMMENDED
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Ever had that feeling where you look at your best friend and think, 'They are lying straight to my face'? That's exactly the vibe of One Night Ultimate Werewolf: Daybreak. Unlike traditional werewolf games that can drag on for hours and eliminate players early on, everything here happens in one single, frantic night. The goal is straightforward: find the werewolf before time runs out. If you spot the wolf, the village wins. If not, the werewolf escapes and the party ends in disaster.
The standout feature of Daybreak is that it ditches the 'plain villagers' who usually have nothing to do. In this version, everyone has a role with a special ability. This means every player is active—swapping cards, peeking at roles, or manipulating the board while everyone tries to deduce who is who. The dynamic is fast, chaotic, and packed with bluffs. You could be the werewolf pretending to be the Seer, or a villager trying to convince the group that the other guy is lying.
The game works great on its own for groups of 3 to 7 people, but if you own the original One Night Ultimate Werewolf, you can mix the two decks and expand the chaos to up to 10 players. It's the perfect icebreaker or the ideal game to kick off a game night with hilarious arguments. There are no long turns or complex management rules; the heart of the game is social interaction, fast-talking, and the ability to read your friends' expressions. Get ready to lie, accuse, and possibly be betrayed by the person you trust the most!
The standout feature of Daybreak is that it ditches the 'plain villagers' who usually have nothing to do. In this version, everyone has a role with a special ability. This means every player is active—swapping cards, peeking at roles, or manipulating the board while everyone tries to deduce who is who. The dynamic is fast, chaotic, and packed with bluffs. You could be the werewolf pretending to be the Seer, or a villager trying to convince the group that the other guy is lying.
The game works great on its own for groups of 3 to 7 people, but if you own the original One Night Ultimate Werewolf, you can mix the two decks and expand the chaos to up to 10 players. It's the perfect icebreaker or the ideal game to kick off a game night with hilarious arguments. There are no long turns or complex management rules; the heart of the game is social interaction, fast-talking, and the ability to read your friends' expressions. Get ready to lie, accuse, and possibly be betrayed by the person you trust the most!
GALLERY
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In English
3
OK
4
REC
5
BEST
6
BEST
7
BEST
8
BEST
9
REC
10
REC
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Mechanics
Categories
Families
Publisher
Bézier Games, Games7Days, MYBG Co., Ltd., Popcorn Games, Ravensburger AG, Siam Board Games, UBO CnC, White Goblin Games
Designer
Akihisa Okui, Ted Alspach
Artist
Gus Batts, Ted Alspach
How long does a game last?
Very short! Each round takes about 10 minutes, making it ideal for playing multiple games in a row.
Do I need the original game to play Daybreak?
No, it works perfectly as a standalone. However, if you have the original, you can combine them to play with up to 10 people.
Is it hard to learn?
Not at all! The rules are simple and most roles are intuitive. Everyone can be playing within 5 minutes.
How many players can join?
On its own, 3 to 7 players. Combined with the original version, up to 10 players.
Is it recommended for people who dislike lying?
If you hate bluffing, you might struggle, as lying is the core mechanic. But you can always try to win through pure deduction!