8.0
rating
Ludopedia
7.6
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who already love the base game and want to expand the campaign with new epic challenges. Character progression is the highlight!
Highlights
- Engaging narrative campaign
- Satisfying character progression
- Great solo mode support
- Variety of new monsters
Keep in mind
- Requires base game to play
- Learning curve for newcomers
Rules manual not indexed yet
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About the game
What you do in a play session
Pack your bags and sharpen your blades, because the journey continues! In 'The Hook Mountain Massacre', you and your party of adventurers dive into the dark and dangerous heart of ogre territory. This isn't just a small addition, but the third adventure deck of the 'Rise of the Runelords' saga, bringing 110 cards that drastically expand your campaign. What's inside? Five brand-new scenarios that form the complete Hook Mountain Massacre arc, along with new locations to explore, treacherous monsters, villains that will test your group's patience, and, of course, that juicy loot every adventurer craves.
If you're already familiar with the base game's dynamics, you know that cooperation is the key. Here, resource management and the synergy between each character's variable powers are fundamental to surviving encounters. The experience focuses on progression: your characters evolve, grow stronger, and face increasingly complex challenges while unraveling the mysteries of the mountain. It's the kind of game that turns your table into a real RPG session, but without the need for a Game Master, as the cards dictate the story's pace and the consequences of your choices.
Whether playing solo or with a full group of up to six people, the tension is constant. The sense of progression is rewarding, and the narrative leads you through perilous paths where every decision can mean victory or total defeat for the party. If you're looking to deepen your character's legend and face the horrors of Hook Mountain, this deck is the mandatory next step in your journey.
If you're already familiar with the base game's dynamics, you know that cooperation is the key. Here, resource management and the synergy between each character's variable powers are fundamental to surviving encounters. The experience focuses on progression: your characters evolve, grow stronger, and face increasingly complex challenges while unraveling the mysteries of the mountain. It's the kind of game that turns your table into a real RPG session, but without the need for a Game Master, as the cards dictate the story's pace and the consequences of your choices.
Whether playing solo or with a full group of up to six people, the tension is constant. The sense of progression is rewarding, and the narrative leads you through perilous paths where every decision can mean victory or total defeat for the party. If you're looking to deepen your character's legend and face the horrors of Hook Mountain, this deck is the mandatory next step in your journey.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
BEST
5
REC
6
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Black Book Éditions, Devir, Giochi Uniti, Hobby World, Paizo Publishing, Ulisses Spiele
Designer
Chad Brown, Gaby Weidling, Mike Selinker, Paul Peterson, Tanis O'Connor
Community
Data from BoardGameGeek
5,860owners
115wishlist
22want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes! This is an Adventure Deck (expansion), so you need 'Pathfinder Adventure Card Game: Rise of the Runelords' to play.
Can I play it solo?
Absolutely. The game has solid solo rules, allowing you to control multiple characters.
How long does a session take?
Each scenario takes about 90 minutes on average, though this varies based on group size and dice luck.
Is it very difficult?
The weight is medium (2.48). If you know the Pathfinder system, it's smooth; if you're new, be ready to read the cards carefully.
How many players can join?
From 1 to 6 players, making it very versatile for different group sizes.
What's inside the box?
A total of 110 cards, including new locations, villains, items, and the 5 adventure scenarios.