Our Verdict
If you love wild science adventures with time travel, this game will keep you hooked!
Highlights
- Cooperative and quick
- Fun area movement
- Mad science and villain themes
Keep in mind
- Unpredictable dice mechanics
- Disabling traps can be frustrating
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About the game
What you do in a play session
Professor Evil and The Citadel of Time is a 2‑to‑4 player cooperative game that blends action, strategy, and a dash of mad science. You and your team are recovery agents tasked with infiltrating the sinister Professor Evil’s mansion, scooping up four historical artifacts, and returning them to their rightful times before the villain hides them in inaccessible spots. Each turn starts with the player drawing two cards from a tiny deck; they keep one to use and discard the other. Then they have three action points to spend on tasks like opening doors, moving between rooms, disabling traps, or grabbing treasures. The Action Points mechanic forces careful planning, while Area Movement lets you explore a mansion layout where doors can be opened or closed. Professor Evil isn’t a static obstacle: after each turn, he moves randomly along a time‑clock track. He can shut doors, reactivate traps, and even teleport to a treasure’s location if the right color‑and‑number combo rolls. Each treasure has a time value and associated traps; you can only take it if all traps are deactivated and Evil isn’t in the same room. When a treasure is captured, a new one appears randomly, keeping tension high. The mad‑science, time‑travel theme creates a fun, unpredictable atmosphere, while the villain adds drama and urgency. The experience is quick (30‑45 min) and accessible, but it demands attention to detail and teamwork. If you enjoy cooperative games that mix strategy, luck, and adventure, this title could be right up your alley.
The game offers good replayability thanks to the random movements of Professor Evil and the variety of treasure combinations. However, the dice‑rolling mechanic can create unpredictable outcomes that don’t always favor the team, and the need to disable traps can frustrate those who prefer more straightforward decisions. Still, the collaborative mission to save history in a fun setting makes this game a solid addition to your collection, especially if you love mad‑scientist and time‑travel adventures.
The game offers good replayability thanks to the random movements of Professor Evil and the variety of treasure combinations. However, the dice‑rolling mechanic can create unpredictable outcomes that don’t always favor the team, and the need to disable traps can frustrate those who prefer more straightforward decisions. Still, the collaborative mission to save history in a fun setting makes this game a solid addition to your collection, especially if you love mad‑scientist and time‑travel adventures.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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Professor Evil And The Citadel Of Time: Introduction
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Professor Evil and The Citadel of Time - Intro/Gameplay/Review by BnB
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Professor Evil and the Citadel of Time Playthrough & Rules discussion
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Tom Teaches Professor Evil and the Citadel of Time (Setup)
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How to Play: Professor Evil and the Citadel of Time
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cliquenabend Englisch Rule Explanation (Essen 2017)
Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Funforge, ADC Blackfire Entertainment, Arclight Games, Broadway Toys LTD, Gémklub, Mandoo Games, Passport Game Studios, White Goblin Games
Designer
Brett J. Gilbert, Matthew Dunstan
Artist
Biboun
Community
Data from BoardGameGeek
3,337owners
618wishlist
48want to play
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
Between 30 and 45 minutes, depending on the team's experience and the complexity of Professor Evil’s movements.
Who is this game best suited for?
Great for groups that enjoy cooperation, strategy, and mad‑science or time‑travel themes. It’s not ideal for players who prefer pure competition.
What are the main components?
Mansion board, Professor Evil pieces, action cards, three‑sided dice, time and treasure tokens, and various traps.
How does the trap mechanic work?
The board has active and inactive traps. Players must deactivate all traps shown on a treasure before collecting it; if Professor Evil activates a trap, it returns to the active state.
Is it appropriate for kids?
Yes, but the dice mechanics and planning may require some maturity. Best for players 10 years or older.
How many times can you play before it feels predictable?
The randomness of Professor Evil’s moves and the variety of treasures keep the game fresh for many sessions, though the action‑point strategy remains fairly consistent.
Are there expansions or future versions?
No official expansions yet, but the community often creates casual variants adding new treasures and challenges.
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