Our Verdict
RECOMMENDED
If you love fast‑paced war games and logistics decisions, Quartermaster General will hit the spot – the fun is in racing for supplies.
Highlights
- Fast game flow
- Supply management
- Team play
- Wooden components
Keep in mind
- Card learning curve
- Translation dependent
- Separate expansion
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About the game
What you do in a play session
Quartermaster General is a fast‑paced wargame that puts each player in charge of the major powers of World War II. The core focus is logistics: supplies are the lifeblood that keeps armies and navies fighting, and cutting enemy lines forces opposing forces to surrender quickly. Each player controls one or more countries, belonging either to the Allied or Axis team, and tries to rack up victory points for their side. Points are earned in two ways: by playing each nation’s unique deck of cards to move, attack, or reinforce, or by occupying the starred supply spaces scattered across the global map. Every nation brings a distinct card set reflecting its historical and strategic quirks. Wooden army and navy pieces add a tactile charm to area placement. The game runs for twenty rounds; at the end, the team with the most points wins. While the theme is heavyweight, the mechanics are very approachable, blending hand management, area control, and team‑based play. A typical playtime is about 90 minutes, and the complexity rating is light (around 2.3/5), making it suitable for seasoned wargamers as well as newcomers to war games. The French edition includes the Air Marshal expansion, sold separately in the English version, adding an aerial dimension to the conflict. In short, Quartermaster General offers a quick, strategic experience with plenty of team interaction and logistical decisions that truly matter.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
OK
4
REC
5
REC
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Griggling Games, Hobby Japan, Hobby World
Designer
Ian Brody
Artist
Nicholas Avallone
Community
Data from BoardGameGeek
2,931owners
795wishlist
152want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 6 players, split into Allied or Axis teams.
What is the typical playtime?
Around 90 minutes, depending on player count.
How complex is the game?
Light – BGG weight about 2.3/5, easy to learn with strategic depth.
What are the main components?
World map, wooden army and navy pieces, and nation‑specific card decks.
Do I need deep WWII knowledge?
No, the game is approachable for newcomers, though historical flavor adds immersion.
Are there expansions?
Yes, the Air Marshal expansion (included in the French edition) adds air units and is sold separately for the English version.
Is it beginner‑friendly?
Absolutely – simple mechanics and short playtime make it a great entry point for wargame fans.
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