Shifting Sands: The Campaign for North Africa 1940-1943

Multi-Man Publishing · Board game · 2006
Ludopedia 7.3 BGG 1–2 · best 2 Solo 240–300 min Weight 3.2/5
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rating Ludopedia
7.3 rating BGG
Our Verdict
FOR GENRE FANS

For history buffs who crave a gritty WWII campaign. This game nails the chaos and desperate logistics of the African theater.

Highlights
  • Deep historical immersion
  • Cards add unpredictable narrative
  • Detailed map and hefty components
Keep in mind
  • Rules demand patience to learn
  • Long playtime (4h+)
  • Limited scenario variety
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About the game

What you do in a play session

Shifting Sands is a card-driven wargame diving into the North African campaign of World War II (1940-1943). You’ll command Allied or Axis forces, vying for control over a point-to-point map while wrestling with unpredictable events—because, just like the generals of the era, your plans will constantly be derailed by crises elsewhere. The game uses cards to drive actions, dice rolls to resolve clashes, and tight hand management to balance scarce resources. Brace for hours of intense strategy: the massive map (22”x32”), nearly 400 counters, and two thematic decks ensure deep immersion. Pro tip: clear a big table and brew strong coffee.

Best player count

BGG community vote

1–2 players
1 OK
2 BEST

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Game details

Mechanics, categories, families and credits

Categories

Families

Decades: The 1940's History: World War II (Africa) Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Region: North Africa Theme: Deserts
Publisher Multi-Man Publishing
Designer Michael Rinella
Artist Dean Essig, Ken Smith

Community

Data from BoardGameGeek

1,120owners
292wishlist
84want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How long does a game take?
Around 4-5 hours, depending on the scenario and players’ experience.
Does it need a lot of table space?
Absolutely! The map alone is 22”x32”, plus cards, counters, and player aids.
Is it beginner-friendly?
Not really. The BGG weight of 3.18/5 means crunchy rules—best for seasoned wargamers.
Can it be played solo?
Officially 2-player, though fans have made solo variants. Don’t expect a polished solo mode.
How many scenarios are included?
Multiple, covering different phases of the campaign (1940-1943), but all in the same theater.

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