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rating
Ludopedia
7.3
rating
BGG
Our Verdict
For history buffs who crave a gritty WWII campaign. This game nails the chaos and desperate logistics of the African theater.
Highlights
- Deep historical immersion
- Cards add unpredictable narrative
- Detailed map and hefty components
Keep in mind
- Rules demand patience to learn
- Long playtime (4h+)
- Limited scenario variety
FOR GENRE FANS
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Shifting Sands is a card-driven wargame diving into the North African campaign of World War II (1940-1943). You’ll command Allied or Axis forces, vying for control over a point-to-point map while wrestling with unpredictable events—because, just like the generals of the era, your plans will constantly be derailed by crises elsewhere. The game uses cards to drive actions, dice rolls to resolve clashes, and tight hand management to balance scarce resources. Brace for hours of intense strategy: the massive map (22”x32”), nearly 400 counters, and two thematic decks ensure deep immersion. Pro tip: clear a big table and brew strong coffee.
GALLERY
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Mechanics
Categories
Families
Publisher
Multi-Man Publishing
Designer
Michael Rinella
Artist
Dean Essig, Ken Smith
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owners
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interactions
How long does a game take?
Around 4-5 hours, depending on the scenario and players’ experience.
Does it need a lot of table space?
Absolutely! The map alone is 22”x32”, plus cards, counters, and player aids.
Is it beginner-friendly?
Not really. The BGG weight of 3.18/5 means crunchy rules—best for seasoned wargamers.
Can it be played solo?
Officially 2-player, though fans have made solo variants. Don’t expect a polished solo mode.
How many scenarios are included?
Multiple, covering different phases of the campaign (1940-1943), but all in the same theater.