Our Verdict
RECOMMENDED
If you love historic wars and teamwork, Quartermaster General: 1914 will click with you.
Highlights
- Smart hand management
- Team cooperation
- Deep strategy
Keep in mind
- Language dependence
- Moderate learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
Quartermaster General: 1914 arrives as the latest entry in Ian Brody's celebrated series, bringing the First World War to the European board. Every card has two uses: one side can be played immediately and the other can be prepared for later, letting you both play and prep on your turn. You may spend cards to draft more troops or to attrit opponents, but remember that your deck represents your total resources – rushing through it early can leave your armies unsupported in the final rounds. The game unfolds over 17 turns, or ends early if one side gains a commanding lead. It blends area control, influence, deck‑building and hand management, all within a team‑based framework for 2‑5 players. The style is decidedly euro‑game, easy to learn yet deep enough to satisfy hardcore wargamers and lighter‑strategists alike. Campaign‑driven cards introduce historical events, technological advances and social shifts that defined the conflict. The ultimate goal is to capture key cities such as Berlin or Paris by 1915; failure turns the match into a gritty endurance test. High‑quality components, a map divided into European regions, unit tokens and a robust card pool deliver an immersive experience. While the game has moderate language dependence (translated cards or spreadsheets are recommended), its smooth mechanics and cooperative play make it accessible and fun for groups who love history and thoughtful tactical decisions.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
OK
4
REC
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ares Games, ASYNCRON games, Ergo Ludo Editions, Ghenos Games, Griggling Games, Hobby Japan, PSC Games
Designer
Ian Brody
Artist
Nicholas Avallone
Community
Data from BoardGameGeek
1,942owners
431wishlist
109want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 5 players, with options for team play or solo competition.
What is the typical playing time?
Around 90‑120 minutes, varying with player count and decision speed.
How complex is the game?
Light to moderate (BGG weight 2.68); easy to learn but offers strategic depth.
What components are included?
European map board, campaign/battle cards, unit tokens, influence markers, and resource tokens.
Who should buy this game?
Great for wargame enthusiasts, euro‑game fans who love historical settings, and groups that enjoy cooperative team play.
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